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author | Eugene Sandulenko | 2004-09-28 18:36:16 +0000 |
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committer | Eugene Sandulenko | 2004-09-28 18:36:16 +0000 |
commit | 17f85e8b1a3aada9672d0929e775e776bcbd89f0 (patch) | |
tree | f822cf42ced4f81a85cef9c0b1e0d15f981c398d | |
parent | 9ed43685c0e188d2578c32aa3a0536801c6f105c (diff) | |
download | scummvm-rg350-17f85e8b1a3aada9672d0929e775e776bcbd89f0.tar.gz scummvm-rg350-17f85e8b1a3aada9672d0929e775e776bcbd89f0.tar.bz2 scummvm-rg350-17f85e8b1a3aada9672d0929e775e776bcbd89f0.zip |
Add/update SAGA items
svn-id: r15330
-rw-r--r-- | TODO | 20 |
1 files changed, 14 insertions, 6 deletions
@@ -132,6 +132,8 @@ General frequently gives the engine time to do these "other things". * Default to saving games in $HOME if in savepath is not defined maybe something like ~/Library/ScummVM/ for OS X and ~/.scummvm/ for everything else +* Eye candy: make console sliding down and up when activated. Similiar to current + SAGA engine console. Build System ============ @@ -286,20 +288,26 @@ SIMON SAGA ==== * Remove use of yslib +* Eliminate R_ prefix everywhere * Transition console to use ScummVM one * Remove any traces of the additional level of abstraction reinherit used * Change printf calls to warning/debug calls * Remove homerolled high level data structures like stacks that should be provided by ScummVM if they aren't already. -* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) -* Rewrite actor code, so it works with isometric rooms +* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done] * Implement unimplemented opcodes -* Remove use of floating point, especially doubles. Particularly - rewrite path finder -* IHNM intro is very uncomplete -* Support various demo versions +* Remove use of floating point, especially doubles. * Change SData so that its buffers point to the appropriate data. (eriktorbjorn) +* Rewrite path finder (sev) +* Make faery script skippable by ESC like in original +* Fix graphics glitch when intro is skipped and faery script is run, + there should be fade out/in sequence. Now actors with wrong palette are drawn +* Fix crashes in ISO rooms +* Add sound/voices compression. Should _considerably_ save space. +* Add support for music resources in Mac/Linux versions. +* Support various demo versions +* Support IHNM ####################################################################### # Backends |