Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
The launcher can do some extra changes within SearchMan after engine constructor.
This makes sure everything is set before registering more directories
|
|
|
|
|
|
|
|
else is formatted
|
|
|
|
|
|
|
|
|
|
|
|
to OSystem
This had to be done so the cursor didn't disappear after the user went to GMM or debug console
|
|
|
|
|
|
I don't really know what it is used for, but Marisa Chan completely ignores it.
|
|
|
|
|
|
the end of the frame
This prevents memory corruption since changeLocation could be called in the middle of
a Puzzle list iteration and changeLocation clears all the Puzzle lists.
|
|
Then make the individual update functions private
|
|
ScriptManager::initialize()
|
|
|
|
|
|
video can be skipped
|
|
|
|
|
|
|
|
|
|
|
|
|
|
them more easily
|
|
|
|
|
|
Otherwise the cursor will not be updated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ensure proper 0 clamping
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|