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2016-08-28SCI32: Add script patch for Gabriel Knight 1 script bug day 10Martin Kiewitz
Day 10 - when dressing up. Right after that Gabriel turns around, which went on endlessly in ScummVM. In the original engine kNumCels is broken and returns in special cases basically random data instead of 0. We return 0, which caused the cycler to never end, because the scripts asked to cycle until cel -1.
2016-08-28ADL: Change some SeekableReadStream to ReadStreamWalter van Niftrik
2016-08-28ADL: Load more hires4 stringsWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28TITANIC: Implemented remaining game classesPaul Gilbert
2016-08-28SCI32: Fix incorrect/missing cursor after restoring a save gameColin Snover
2016-08-28FULLPIPE: Fix priority check in Scene::getStaticANIObjectAtPosRetro-Junk
2016-08-28FULLPIPE: Fix alpha mask in Bitmap::isPixelHitAtPosRetro-Junk
2016-08-28ADL: Load hires4 commands and item picturesWalter van Niftrik
2016-08-28ADL: Fix item description in debug outputWalter van Niftrik
2016-08-28ADL: Load hires4 global picturesWalter van Niftrik
2016-08-28ADL: Load hires4 messagesWalter van Niftrik
2016-08-28TITANIC: Implemented more game classesPaul Gilbert
2016-08-28TITANIC: Implemented SGT game classesPaul Gilbert
2016-08-28FULLPIPE: Avoid buffer overwriteEugene Sandulenko
2016-08-28FULLPIPE: More debug info for behaviorsEugene Sandulenko
2016-08-28FULLPIPE: Added debugging to scene3Eugene Sandulenko
2016-08-28FULLPIPE: Fix inventory items rebuildingEugene Sandulenko
2016-08-28FULLPIPE: Implement Inventory2::removeItem()Eugene Sandulenko
2016-08-28ADL: Load hires4 roomsWalter van Niftrik
2016-08-28ADL: Load hires4 verbs, nouns and itemsWalter van Niftrik
2016-08-28ADL: Add support for reading .xfd Atari disk imagesWalter van Niftrik
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented more game classes, fleshed out season handlingPaul Gilbert
2016-08-27TITANIC: Implemented restaurant related game classesPaul Gilbert
2016-08-27KYRA: (LOL) - fix #7183 (LOL-CD: game crashes and exits when ↵athrxx
looking/picking item)
2016-08-27SCI32: Allow invalid bitmap references to be passed to kBitmapDestroyColin Snover
SSCI explicitly ignored invalid references passed to this function. Fixes GK1 room 410, when using the Rada Drum book on the drummer.
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented game pickup classesPaul Gilbert
2016-08-27TITANIC: Implemented phonograph classesPaul Gilbert
2016-08-27TITANIC: Implemented PET game classesPaul Gilbert
2016-08-27DIRECTOR: Optimized Matte Ink drawingEugene Sandulenko
2016-08-27DIRECTOR: Implemented Transparent InkEugene Sandulenko
2016-08-26TITANIC: Implemented other parrot related game classesPaul Gilbert
2016-08-26TITANIC: Implemented parrot lobby classesPaul Gilbert
2016-08-26DEVTOOLS: Added data for CParrotLobbyLinkUpdator to create_titanicPaul Gilbert
2016-08-27ADL: Remove CRLF endlinesWillem Jan Palenstijn
2016-08-26DISTS: Add the --disable-fluidsynth option to the older VS batch filesPaul Gilbert
2016-08-26DIRECTOR: Clean up BITDDecoder compression checkWillem Jan Palenstijn
2016-08-26ADL: Implement inventory listing for v3 and v4Walter van Niftrik
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-26ADL: Add ADL_v3 class for hires4Walter van Niftrik
2016-08-26ADL: Rename ADL_v3 to ADL_v4Walter van Niftrik
2016-08-26ADL: Remove outdated commentWalter van Niftrik
2016-08-26FULLPIPE: Make elevators actually workRetro-Junk
2016-08-26SCI32: Fix warningWillem Jan Palenstijn
2016-08-26DIRECTOR: Lingo: Remove irrelevant headerEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26TITANIC: Implemented more game classesPaul Gilbert