Age | Commit message (Collapse) | Author |
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KyraMetaEngine::getOriginalCopyright()
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(ScummVM specific solution which allows the selection of save files of all configured EOB1 targets)
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(slightly change VGA palette loader to accomodate EOB1 palettes)
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(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
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(required for decoding some EGA bitmaps in EOB1)
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(rename some stuff and move EOB/LOL common code to separate files)
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- wrong usage of static array which caused issues when restarting after RTL
- portability issue with dialog labels
- (original code) bug in hold person spell
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(This seems to be some sort of installer archive which is not supported atm)
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(also more cleanup)
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(also fix several cpp-check warnings)
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- add basic debugger support
- fix several minor bugs
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- fixed temp data generation, block data loading, some spell issues, etc.
- both EOB I and II should now be completable
- one big issue remaining (AdLib driver gets swamped with monster sounds which causes heavy lags in some levels)
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- fix monster movement
- fix character level gain
- add some static res for party transfer
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(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
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(shocking grasp, flame blade, vampiric touch etc.)
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also implement some new code (EOB1 portals, burning hands spell, etc.)
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(only 6 slots supported for now)
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