Age | Commit message (Collapse) | Author |
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Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
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* updateSavefilesList() stub;
* openRawFile();
* Common::OutSaveFile in openForLoading().
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Returns false, as we don't create files/directories on CD.
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* updateSavefilesList() stub;
* openRawFile();
* Common::OutSaveFile in openForSaving();
* OutVMSave derived from WriteStream.
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Fails to build because OutSaveFile's name should've been qualified.
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Added updateSavefilesList() and openRawFile() stubs. It should build
fine now, I guess.
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OutSaveFile was just a typedef of WriteStream once, but now it's not.
These Out*Save classes are then wrapped with OutSaveFile, so it should
be OK to derive them from WriteStream instead of OutSaveFile.
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Those are the last ones. Now Net stubs must be handled.
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