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AgeCommit message (Collapse)Author
2016-01-13WAGE: Highlight submenu itemsEugene Sandulenko
2016-01-13WAGE: Show accelerator keys for submenusEugene Sandulenko
2016-01-13WAGE: Draw drop-down menu shadowEugene Sandulenko
2016-01-13WAGE: Retore background with menu hoveringEugene Sandulenko
2016-01-13WAGE: Copy screen to backbuffer when entering menuEugene Sandulenko
2016-01-13WAGE: Fix crash with empty submenusEugene Sandulenko
2016-01-13WAGE: Fix menu dropdown dimensionsEugene Sandulenko
2016-01-12WAGE: Render submenu item textsEugene Sandulenko
2016-01-12WAGE: Do not crash on empty submenusEugene Sandulenko
2016-01-12WAGE: Blit submenu to screenEugene Sandulenko
2016-01-12WAGE: Render submenu rectangleEugene Sandulenko
2016-01-12WAGE: Calculate submenu boundsEugene Sandulenko
2016-01-11WAGE: Simplify codeEugene Sandulenko
2016-01-11WAGE: Precalculate menu dimensionsEugene Sandulenko
2016-01-11WAGE: Fixed menu highlight sizeEugene Sandulenko
2016-01-11WAGE: Optimize menu redrawsEugene Sandulenko
2016-01-11WAGE: Show menu only with mouse button on holdEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Stop leaking menu on exitEugene Sandulenko
2016-01-11WAGE: Started submenu implementationEugene Sandulenko
2016-01-11WAGE: Added safeguards to avoid future mistakesEugene Sandulenko
2016-01-11WAGE: Fix crash at startupEugene Sandulenko
2016-01-11WAGE: Made rendering of 1st menu level genericEugene Sandulenko
2016-01-11WAGE: Moved menu rendering into separate fileEugene Sandulenko
2016-01-09WAGE: Implement performOffer()Eugene Sandulenko
2016-01-09WAGE: Implement performTake()Eugene Sandulenko
2016-01-09WAGE: Fix _monster/getMonster() messEugene Sandulenko
2016-01-09WAGE: Implement RandomHatEugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Reduced header dependencyEugene Sandulenko
2016-01-09WAGE: SPlit out combat-related methods into separate fileEugene Sandulenko
2016-01-09WAGE: Implemented performCombatActionEugene Sandulenko
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-08WAGE: Implement WageEngine::encounter()Eugene Sandulenko
2016-01-08WAGE: Implement monster followingEugene Sandulenko
2016-01-07WAGE: Implement WageEngine::regen()Eugene Sandulenko
2016-01-07WAGE: Fix race condition which led to random crashesEugene Sandulenko
2016-01-07WAGE: Process scenes without scriptsEugene Sandulenko
2016-01-07WAGE: Fixed font mappingEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-07WAGE: Plugged even more memory leaksEugene Sandulenko
2016-01-07WAGE: Fix scene randomizationEugene Sandulenko
2016-01-07WAGE: Fix numerpous memory leaksEugene Sandulenko
2016-01-07WAGE: Fixed couple of memory leaksEugene Sandulenko
2016-01-07WAGE: Add last line from scene descriptionEugene Sandulenko
2016-01-07WAGE: Warning fixwsEugene Sandulenko
2016-01-06WAGE: More leak pluggingEugene Sandulenko
2016-01-06WAGE: Fix warningEugene Sandulenko
2016-01-06WAGE: Plug another leakEugene Sandulenko
2016-01-06WAGE: Fix unsigned/signed comparisonEugene Sandulenko