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AgeCommit message (Collapse)Author
2004-08-22Update.Eugene Sandulenko
svn-id: r14691
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
svn-id: r14689
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
svn-id: r14688
2004-08-22PLUGIN_PREFIX and PLUGIN_SUFFIX moved to Makefile, PLUGIN_EXTRA_DEPS added.Marcus Comstedt
svn-id: r14687
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22Experimental (i.e. slightly broken) code for handling compressed speech.Torbjörn Andersson
The equally experimental compression tool is in patch #854561. Support for compressed music will require some restructuring first. svn-id: r14684
2004-08-22cleanup of TimerProc messMax Horn
svn-id: r14683
2004-08-22If bug still occurs, the problem is elsewhere.Travis Howell
Since case doesn't exist in zak256. svn-id: r14682
2004-08-22Quick & dirty HACK to allow building the SCUMM plugin again; this will break ↵Max Horn
building plugins on systems w/o zlib for now, but currrently it's broken on all other systems, and plugins aren't enabled by default anyway (better solution can be implemented later) svn-id: r14681
2004-08-22Change to invalid, should never be calledTravis Howell
svn-id: r14680
2004-08-22Make function protected againTravis Howell
svn-id: r14679
2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-22No longer requiredTravis Howell
svn-id: r14677
2004-08-22Switch smush debug to channelTravis Howell
svn-id: r14676
2004-08-22Removed obsolete TODOMax Horn
svn-id: r14675
2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
svn-id: r14674
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
Hack no longer required. svn-id: r14673
2004-08-22OoopsTravis Howell
svn-id: r14672
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
Add initial support for loading EGA resource svn-id: r14671
2004-08-21HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)Max Horn
svn-id: r14670
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Also used in Atari ST versions.Travis Howell
svn-id: r14668
2004-08-21Used in Amiga versionsTravis Howell
svn-id: r14667
2004-08-21TypoTravis Howell
svn-id: r14666
2004-08-21FixTravis Howell
svn-id: r14664
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
svn-id: r14663
2004-08-21Comment no longer validTravis Howell
svn-id: r14662
2004-08-21All FM Towns versions set VAR_VIDEOMODE to 42.Travis Howell
svn-id: r14661
2004-08-21Missed a spotTravis Howell
svn-id: r14660
2004-08-21Missed one spotTravis Howell
svn-id: r14659
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
svn-id: r14658
2004-08-21FM Towns version of MI2 seems to use different value too.Travis Howell
svn-id: r14657
2004-08-21Small correction for filename different on some systemsTravis Howell
svn-id: r14656
2004-08-20More build-dirs added.Marcus Comstedt
svn-id: r14655
2004-08-20Make platform difference a bit clearerTravis Howell
svn-id: r14654
2004-08-20UpdateTravis Howell
svn-id: r14651
2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-20UpdateTravis Howell
svn-id: r14646
2004-08-20Enable original method of skipping copy protectionTravis Howell
svn-id: r14645
2004-08-19No need to manually check inside extrapath -- this is done automatically anywayMax Horn
svn-id: r14644
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-19Enable functionTravis Howell
svn-id: r14642
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-18Causes name to be lost in the Dig too.Travis Howell
Only scumm6 games originally used this method. svn-id: r14640
2004-08-17remove some debug information and fix bug #1010929Gregory Montoir
svn-id: r14639
2004-08-17Don't try to free text sprites with the memory manager - it uses standardTorbjörn Andersson
malloc() nowadays! (This only affected the "dummy" player. svn-id: r14638
2004-08-17TypoTravis Howell
svn-id: r14637