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authorMax Horn2004-08-21 22:33:23 +0000
committerMax Horn2004-08-21 22:33:23 +0000
commitd35ef7c7f18034772048bd81aacfd7f947fd075b (patch)
treed550b5240bc1df6f6d8be8b137211eb2dd692a88
parent61ad833dbdd6ee9e4bbf7db06250aa8faef0e4b1 (diff)
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Removed some obsolete TODO comments
svn-id: r14669
-rw-r--r--scumm/actor.cpp30
-rw-r--r--scumm/script_v2.cpp4
-rw-r--r--scumm/script_v5.cpp2
-rw-r--r--scumm/script_v8.cpp2
-rw-r--r--scumm/scumm.cpp8
-rw-r--r--scumm/sound.cpp8
-rw-r--r--scumm/string.cpp7
7 files changed, 30 insertions, 31 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0e81f7062a..bd475348b2 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -148,6 +148,12 @@ void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY) {
speedx = newSpeedX;
speedy = newSpeedY;
+if (newSpeedX == 10 && newSpeedY == 5) {
+ speedx = 5;
+ speedy = 5;
+}
+
+
if (moving) {
calcMovementFactor(walkdata.next);
}
@@ -171,17 +177,15 @@ int ScummEngine::getAngleFromPos(int x, int y) const {
}
int Actor::calcMovementFactor(Common::Point next) {
- Common::Point actorPos(_pos);
- int diffX, diffY;
- int32 deltaXFactor, deltaYFactor;
+ int deltaXFactor, deltaYFactor;
- if (actorPos == next)
+ if (_pos == next)
return 0;
- diffX = next.x - actorPos.x;
- diffY = next.y - actorPos.y;
- deltaYFactor = speedy << 16;
+ const int diffX = next.x - _pos.x;
+ const int diffY = next.y - _pos.y;
+ deltaYFactor = speedy << 16;
if (diffY < 0)
deltaYFactor = -deltaYFactor;
@@ -192,7 +196,7 @@ int Actor::calcMovementFactor(Common::Point next) {
deltaYFactor = 0;
}
- if ((uint) abs((int)(deltaXFactor >> 16)) > speedx) {
+ if ((uint) abs(deltaXFactor >> 16) > speedx) {
deltaXFactor = speedx << 16;
if (diffX < 0)
deltaXFactor = -deltaXFactor;
@@ -205,7 +209,7 @@ int Actor::calcMovementFactor(Common::Point next) {
}
}
- walkdata.cur = actorPos;
+ walkdata.cur = _pos;
walkdata.next = next;
walkdata.deltaXFactor = deltaXFactor;
walkdata.deltaYFactor = deltaYFactor;
@@ -379,8 +383,11 @@ int Actor::actorWalkStep() {
distX = abs(walkdata.next.x - walkdata.cur.x);
distY = abs(walkdata.next.y - walkdata.cur.y);
+if (number == 6) printf("actorWalkStep: actor %d at (%d,%d); ", number, actorPos.x, actorPos.y);
if (abs(actorPos.x - walkdata.cur.x) >= distX && abs(actorPos.y - walkdata.cur.y) >= distY) {
moving &= ~MF_IN_LEG;
+if (number == 6) printf("MF_IN_LEG: walkdata.cur=(%d,%d), walkdata.next=(%d,%d)\n",
+ walkdata.cur.x, walkdata.cur.y, walkdata.next.x, walkdata.next.y);
return 0;
}
@@ -400,6 +407,11 @@ int Actor::actorWalkStep() {
actorPos.y = walkdata.next.y;
}
+if (number == 6) printf("new pos (%d,%d): delta=(%d,%d), delta>>8=(%d,%d)\n",
+ actorPos.x, actorPos.y,
+ walkdata.deltaXFactor, walkdata.deltaYFactor,
+ (walkdata.deltaXFactor >> 8), (walkdata.deltaYFactor >> 8));
+
_pos = actorPos;
return 1;
}
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index b842a1a44d..63f977725e 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1389,8 +1389,6 @@ void ScummEngine_v2::o2_roomOps() {
}
void ScummEngine_v2::o2_cutscene() {
- //warning("TODO o2_cutscene()");
-
vm.cutSceneData[0] = _userState | (_userPut ? 16 : 0);
vm.cutSceneData[1] = (int16)VAR(VAR_CURSORSTATE);
vm.cutSceneData[2] = _currentRoom;
@@ -1413,8 +1411,6 @@ void ScummEngine_v2::o2_cutscene() {
}
void ScummEngine_v2::o2_endCutscene() {
- //warning("TODO o2_endCutscene()");
-
vm.cutSceneStackPointer = 0;
VAR(VAR_OVERRIDE) = 0;
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index e53908e240..7de4f2d40d 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -858,7 +858,6 @@ void ScummEngine_v5::o5_drawObject() {
}
void ScummEngine_v5::o5_getStringWidth() {
- // TODO - not sure if this is correct... needs testing
int string, width = 0;
byte *ptr;
@@ -874,7 +873,6 @@ void ScummEngine_v5::o5_getStringWidth() {
}
void ScummEngine_v5::o5_saveLoadVars() {
- // TODO
if (fetchScriptByte() == 1)
saveVars();
else
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index fa8e9deb2c..f652bfa504 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1063,7 +1063,6 @@ void ScummEngine_v8::o8_actorOps() {
}
void ScummEngine_v8::o8_cameraOps() {
- // TODO
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x32: // SO_CAMERA_PAUSE
@@ -1368,7 +1367,6 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
}
void ScummEngine_v8::o8_kernelGetFunctions() {
- // TODO
int args[30];
int len = getStackList(args, ARRAYSIZE(args));
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 2652288cdc..d6109bf5f7 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -439,9 +439,6 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
// The first step is to check whether one of them is present (we do that
// here); the rest is handled by the ScummFile class and code in
// openResourceFile() (and in the Sound class, for MONSTER.SOU handling).
- //
- // TODO: Smush/iMuse need to be extended to be able to load files from the
- // container, too (for The Dig and FT, as well as their demos).
if (gs.detectFilename) {
if (_fileHandle.open(gs.detectFilename)) {
_containerFile = gs.detectFilename;
@@ -1197,7 +1194,7 @@ void ScummEngine::scummInit() {
setupV1ActorTalkColor();
} else if (_gameId == GID_MANIAC && _version == 2 && _demoMode) {
// HACK Some palette changes needed for demo script
- // in Maniac Mansion (Enchanced)
+ // in Maniac Mansion (Enhanced)
_actors[3].setPalette(3, 1);
_actors[9].talkColor = 15;
_actors[10].talkColor = 7;
@@ -1441,7 +1438,6 @@ void ScummEngine::mainRun() {
if (_quit) {
// TODO: Maybe perform an autosave on exit?
- // TODO: Also, we could optionally show a "Do you really want to quit?" dialog here
}
}
}
@@ -2608,7 +2604,7 @@ void ScummEngine::initRoomSubBlocks() {
}
if (_features & GF_OLD_BUNDLE)
- ptr = 0; // TODO ? do 16 bit games use a palette?!?
+ ptr = 0;
else if (_features & GF_SMALL_HEADER)
ptr = findResourceSmall(MKID('CLUT'), roomptr);
else
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 8ad7775417..5289fbc685 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -464,12 +464,12 @@ void Sound::playSound(int soundID, int offset) {
int track = -1;
if (soundID == 50)
track = 17;
- else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80)
- {
- char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12};
+ else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80) {
+ static const char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12};
if (ptr[9] == 0x0E)
track = 18;
- else track = tracks[ptr[9] - 0x23];
+ else
+ track = tracks[ptr[9] - 0x23];
}
if (track != -1) {
playCDTrack(track,((track < 5) || (track > 16)) ? 1 : -1,0,0);
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 9a8a3b5617..a6bc724189 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -246,9 +246,9 @@ void ScummEngine::CHARSET_1() {
_sound->talkSound(talk_sound_a, talk_sound_b, 2);
// Set flag that speech variant exist of this msg.
- // TODO: This does not work for the speech system in V7+ games
- // since they encode the voice information differently, and it
- // is being stripped from the string before it ever gets here.
+ // This is actually a hack added by ScummVM; the original did
+ // subtitle hiding in some other way. I am not sure exactly
+ // how, though.
if (_haveMsg == 0xFF)
_haveMsg = 0xFE;
break;
@@ -871,7 +871,6 @@ void ScummEngine::translateText(const byte *text, byte *trans_buff) {
if (found != NULL) {
strcpy((char *)trans_buff, _languageBuffer + found->offset);
- // FIXME / TODO: Maybe this should be enabled for Full Throttle, too?
if ((_gameId == GID_DIG) && !(_features & GF_DEMO)) {
// Replace any '%___' by the corresponding special codes in the source text
const byte *src = text;