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2018-04-30Revert "ENGINES: Use ScrollContainerWidget in unknown game dialog"Adrian Frühwirth
This reverts commit cf529f311f0be1332f6286b95741160e85651441.
2018-04-30Revert "ENGINES: Improve update of the Unknown Game Dialog when the overlay ↵Adrian Frühwirth
size changes" This reverts commit 8cb9eebd8a8f7cae2dbb68ad3398f444426929c1.
2018-04-30Revert "ENGINES: Fix code formatting"Adrian Frühwirth
This reverts commit ffa6351289a8e2adabebaf32a99e9500d1747c12.
2018-04-30I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (972 of 972 strings)
2018-04-30I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (972 of 972 strings)
2018-04-30I18N: Regenerate translations data fileThierry Crozat
2018-04-29XEEN: Support importing Clouds/Darkside savegames to World of XeenPaul Gilbert
2018-04-29ENGINES: Remove include of SDL backend headerThierry Crozat
This should fix compilation errors with non-SDL backends.
2018-04-29XEEN: Add FIXME to hopefully prevent a rare combat failure conditionPaul Gilbert
2018-04-29I18N: Update translation (French)Thierry Crozat
Currently translated at 99.8% (971 of 972 strings)
2018-04-29ENGINES: Fix code formattingThierry Crozat
2018-04-29I18N: Update translations templatesThierry Crozat
2018-04-29ENGINES: Improve update of the Unknown Game Dialog when the overlay size changesThierry Crozat
Previously the dialog was not resized and was just recentered on the screen. Now it is properly resized as well.
2018-04-29ENGINES: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-04-29GUI: Disable the button for reporting a unknown game directly to the ↵Lothar Serra Mari
bugtracker for now
2018-04-29ENGINES: Show the unknown Game dialog only when the detector is launched by ↵Lothar Serra Mari
the Add Game feature
2018-04-29ENGINES: Add a dialog for reporting unknown gamesLothar Serra Mari
Thanks to the great help of @criezy, here's my implementation of an GUI dialog that appears when an unknown game is detected. Features: - Allows copying the data collected by game detector to the clipboard - Allows opening the bug tracker and pre-filling the form fiels This closes https://bugs.scummvm.org/ticket/10435.
2018-04-29COMMON: Add hasInstance() bool to singleton classLothar Serra Mari
2018-04-29GUI: Add copy to clipboard shortcut for EditableWidgetThierry Crozat
2018-04-29OSX: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29SDL: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29OSYSTEM: Add API to copy text to clipboardThierry Crozat
This has also been implemented for the SDL2 and macOS backends.
2018-04-29XEEN: Further fix for movement checks when strafing indoorsPaul Gilbert
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-29XEEN: Fix opening Other Options menu after canceling loading a savePaul Gilbert
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions.
2018-04-29SLUDGE: Remove unused global variable dialogValueSimei Yin
2018-04-29SLUDGE: Remove global variable fadeMode and move transition functions to ↵Simei Yin
GraphicsManager
2018-04-29SLUDGE: Remove global variable saveEncoding and refactor CustomSaveData featuresSimei Yin
2018-04-29PRINCE: Update detected game titlesAdrian Frühwirth
2018-04-28XEEN: Further simplification in checkMoveDirectionPaul Gilbert
2018-04-29LILLIPUT: Fix another regressionStrangerke
2018-04-29JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-29I18N: Update translations templatesThierry Crozat
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-28XEEN: Mark the supported games for testingPaul Gilbert
2018-04-28XEEN: Revert removal of movement check code; it was necessary after allPaul Gilbert
2018-04-28XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp classPaul Gilbert
2018-04-28XEEN: Cleanup and fixes for control arrow movementPaul Gilbert
2018-04-28SLUDGE: Replace linked list by Common::List in PeopleManagerSimei Yin
2018-04-28XEEN: Fix rendering of Detect Monsters spellPaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-27XEEN: Fix World of Xeen ending sequencePaul Gilbert
2018-04-27XEEN: Add script patch to remove statue floating off SE Clouds map cornerPaul Gilbert
2018-04-27SLUDGE: Replace linked list by Common::List in SpeechManagerSimei Yin
2018-04-27SLUDGE: Remove global variable speechModeSimei Yin
2018-04-27SLUDGE: Move global variable brightnessLevel to GraphicsManager and refactor ↵Simei Yin
save&load
2018-04-27SLUDGE: Move global variable thumbnailWidth/Height to GraphicsManagerSimei Yin
2018-04-27MOHAWK: MYST: Fix two Atrus videos playing at the same time in D'niBastien Bouclet
In D'ni, after giving the white page to Atrus, or after coming without a page, too videos of Atrus would play on top of each other after waiting long enough for the first video to loop. Fixes #10503.
2018-04-27MOHAWK: MYST: Make Dni/Atrus endings an enumDavid Fioramonti
The global variable "ending" tracks various states that Atrus can be in. This variable determines what video of Atrus will be playing and if the brother books have been destroyed. Despite this variable being called ending there are other endings not captured by this variable (like the brother endings). Also change spelling of Dini to Dni for one usage of ActiveAge from a previous commit.