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2012-08-27TONY: Fix width of flipped dirty rects.Alyssa Milburn
2012-08-27TONY: _rgb buffer is no longer staticStrangerke
2012-08-27TONY: USe default fonts (Italian/English) when the language is unhandled ↵Strangerke
instead of erroring out
2012-08-26TONY: Add English in loadTonyDatStrangerke
2012-08-26TONY: Move font related arrays to a DAT fileStrangerke
2012-08-25TONY: Fix exiting from the save menu.Alyssa Milburn
We have to copy _nState before it gets reset in closeState.
2012-08-25TONY: Reset _hEndOfBuffer when restarting sounds.Alyssa Milburn
2012-08-25COMMON: Fix waiting for multiple coroutine events.Alyssa Milburn
This fixes the bWaitAll case of waitForMultipleObjects, and also the resetting of events later in the function.
2012-08-25TONY: Fix Take/ReleaseOwnership.Alyssa Milburn
2012-08-25TONY: Make the verb menu sound effects playTorbjörn Andersson
At least for now, preloading utility sound effects *is* needed in ScummVM. And since we now have preloading of both normal and utility sound effects, I've unstubbed the unloading functions as well.
2012-08-25TONY: Replace copyMemory with memcpy.Alyssa Milburn
2012-08-25TONY: Get rid of RMString.Alyssa Milburn
2012-08-25TONY: Convert more strings to Common::String.Alyssa Milburn
2012-08-25TONY: Store savegame names with Common::String.Alyssa Milburn
2012-08-25TONY: Remove unused members of RMTextItemName.Alyssa Milburn
2012-08-25TONY: Use Common::String in writeText.Alyssa Milburn
This uses an array of lines rather than trying to stick nulls into the string, and so fixes wrapping on hyphens (which overwrote the character before the hyphen). Thanks to eriktorbjorn for both finding the bug and working out what was going wrong.
2012-08-25TONY: Animate mouse cursors.Alyssa Milburn
This restores the forgotten doFrame code for RMPointer, which fixes the bird mouse cursor. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Mark screen dirty in RMGfxClearTask.Alyssa Milburn
This fixes the "A LONG TIME AFTER..." screen when talking to the old woman in the booth. Thanks to eriktorbjorn for noticing it.
2012-08-25TONY: Use the right dirty rects for drawAA.Alyssa Milburn
This makes it match the relevant non-AA code, and fixes problems due to the invalid rects. (Perhaps we don't need dirty rects here at all though, since all the callers seem to call the non-AA code first with the same parameters?)
2012-08-25TONY: Draw the dirty rectangle debugging last.Alyssa Milburn
Otherwise the rects are overwritten by the actual drawing.
2012-08-25TONY: Fix background dirty rect handling.Alyssa Milburn
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem.
2012-08-25TONY: Ignore draw attempts with non-positive width/height.Alyssa Milburn
This avoids an invalid dirty rect (width -1) during the introduction scene inside Halloween Park.
2012-08-23TONY: Fixed problem with spoken voices being clipped when timed text mode is on.Paul Gilbert
2012-08-23TONY: Removed some debug warnings which aren't needed any longerPaul Gilbert
2012-08-22TONY: Fix spelling of setStretch.Alyssa Milburn
2012-08-22TONY: Fix saveSoundSettings to use setInt for talkspeed.Alyssa Milburn
2012-08-22TONY: Replace _vm with g_vm.Alyssa Milburn
2012-08-22TONY: Removed some TODO warnings that aren't needed any longerPaul Gilbert
2012-08-12TONY: Fix dirty rect refresh glitch in the introduction sequencePaul Gilbert
2012-08-01TONY: Clip width to avoid crash when drawing flipped spriteTorbjörn Andersson
This fixes - or at least work around - a failed assertion when Pantagruel leaves the office at the beginning of the game.
2012-07-31TONY: Remove unused variable.Torbjörn Andersson
It wasn't used in the original engine either.
2012-07-31TONY: Whitespace changes.Torbjörn Andersson
2012-07-26TONY: Don't pass uninitialised rect to addDirtyRect()Torbjörn Andersson
Wait until after we have the destination rect. Unfortunately, this does not fix any of the graphical glitches during the intro.
2012-07-15TONY: Change platform from DOS to WindowsTorbjörn Andersson
This is cosmetic, just to keep the detector from saying that Tony Tough is a DOS game.
2012-07-02TONY: Fix crash when entering "sepia" mode by loading a savegame.Torbjörn Andersson
Apparently, in this case the cursor is updated before _precalcTable has been created. Added safeguard against that.
2012-07-02TONY: Fix warning about statement without effect.Torbjörn Andersson
2012-07-02TONY: Refactored the Sepia (B & W) mode so the cursor is converted as wellPaul Gilbert
2012-06-24TONY: Added "sepia mode".Torbjörn Andersson
This works by adding a wrapper function for copyRectToScreen(). As far as the engine is concerned, it still draws everything in color. The mouse cursors are still in color, but that can be fixed later.
2012-06-23TONY: Bugfix for crash when changing scene whilst music is playingPaul Gilbert
2012-06-23TONY: Bugfix for loading ambient music when restoring a savegamePaul Gilbert
2012-06-23TONY: Merge of dirty rect functionalityPaul Gilbert
2012-06-22TONY: Created a debugger command 'dirty_rects' to show dirty rect areas ↵Paul Gilbert
on-screen
2012-06-21TONY: Fix Valgrind warningTorbjörn Andersson
The loop uses _ctx->msg, so don't delete it until the loop is done.
2012-06-21TONY: Fix for adding dirty rects for 8-bit RLE imagesPaul Gilbert
2012-06-21TONY: Translate two commentsStrangerke
2012-06-21TONY: Some more renaming (thanks Hkz)Strangerke
2012-06-20TONY: Remove useless CODEC class definitionStrangerke
2012-06-20TONY: Replace the FPStream code.Alyssa Milburn
This just removes the original code and replaces it with a quickly- written trivial implementation similar to clone2727's sfx code. It seems to at least sort of work. :-)
2012-06-19TONY: Some bugfixes and cleanup for the music support codePaul Gilbert
2012-06-19TONY: Added initialisation of FPSound fields in it's constructorPaul Gilbert