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AgeCommit message (Expand)Author
2005-10-08PalmOS stuffChris Apers
2005-10-08PalmOS : fixed 68K linkChris Apers
2005-10-08- PalmOS stuffsChris Apers
2005-10-08Oops, made a typo when rewriting that comment.Torbjörn Andersson
2005-10-08Cleanup.Torbjörn Andersson
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
2005-10-08PalmOS : very bad hack to fix global constructor problem with ARMChris Apers
2005-10-08revert previous changes related to #ifdefsChris Apers
2005-10-08revert previous changes related to #ifdefsChris Apers
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
2005-10-08Put actors on the ground. No more upside down. Though probably drawClip()Eugene Sandulenko
2005-10-08Quick and dirty hack to enable actors interaction. Still have to compareEugene Sandulenko
2005-10-08Use font managerChris Apers
2005-10-08PalmOS:Chris Apers
2005-10-08PalmOS: cannot use global objects in ARMChris Apers
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-10-08Added/stubbed some Feeble opcodes, and fixed a regression that made itTorbjörn Andersson
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
2005-10-07Adjust for larger resolution.Travis Howell
2005-10-07Missed a few lines.Travis Howell
2005-10-07FF starts VGA script.Travis Howell
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
2005-10-06Add slight difference.Travis Howell
2005-10-06Add FF table.Travis Howell
2005-10-06Bah. Forgot to add these files in the previous commit.Torbjörn Andersson
2005-10-06Moved the sequence player into its own class. I'm sure this could beTorbjörn Andersson
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
2005-10-05RevertTravis Howell
2005-10-05UpdateTravis Howell
2005-10-05CleanupTravis Howell
2005-10-05CleanupTravis Howell
2005-10-05Remove leftoverTravis Howell
2005-10-05oops. reverted last change.Eugene Sandulenko
2005-10-05Fix to fixed palette range.Eugene Sandulenko
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
2005-10-04IHNM changes:Eugene Sandulenko
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eft...Gregory Montoir
2005-10-03CleanupTravis Howell
2005-10-03We've done sshots... some time ago.Eugene Sandulenko
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson