Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-11 | Kyra cleanup path step 2 | Oystein Eftevaag | |
* Moved more code out of kyra.cpp. Specifically moved Kyra1 specific sequence helper functions to sequence.cpp (and updateKyragemFading() from animator.cpp for the same reason), and some generic animation functions to animator.cpp. This is mainly in preparation for Kyra2. * Additionally, cleaned up my last bugfix a little bit :) svn-id: r20493 | |||
2006-02-11 | Oops, forgot to revert a debug change. | Oystein Eftevaag | |
svn-id: r20489 | |||
2006-02-11 | Fixed bug [ 1403083 ] KYRA: Brandon graphics glitch when using the ice scroll | Oystein Eftevaag | |
The CD version of this particular sequence is only half the length of the floppy version. svn-id: r20487 | |||
2006-02-11 | Possible fix for bug [ 1425622 ] KYRA: Assertion at final scene | Oystein Eftevaag | |
Also fixes an uninitialized var. svn-id: r20486 | |||
2006-02-11 | Add support for Spanish version of balloon | Travis Howell | |
svn-id: r20484 | |||
2006-02-11 | Fixes the bug when displaying the falling leafe scene in room 12 and text ↵ | Johannes Schickel | |
bugs which overwride the interface. (also in the scene with the ruby tree) svn-id: r20483 | |||
2006-02-10 | Fixed gfx bug with shapes with flag 1 enabled. | Johannes Schickel | |
That means that Brandon now displays correctly when walking around. svn-id: r20482 | |||
2006-02-10 | Added support for compressed speech in the engine (I only tried ogg and flac ↵ | Johannes Schickel | |
I guess mp3 should work too...) Also changed some formatting. svn-id: r20480 | |||
2006-02-10 | Oops. Left this out of last commit, made the intro play too fast. | Oystein Eftevaag | |
svn-id: r20478 | |||
2006-02-10 | Add digital music support to DOS versions of ITE | Travis Howell | |
svn-id: r20475 | |||
2006-02-10 | Started to improve the kyra game detector if an unknown version is found. | Johannes Schickel | |
svn-id: r20464 | |||
2006-02-09 | Thanks to Subversion, I've gotten rid of the sword2/driver directory. Now we | Torbjörn Andersson | |
can go back to CVS again. (Just kidding.) svn-id: r20447 | |||
2006-02-09 | Finally got rid of the "driver" directory. It made sense in the original code, | Torbjörn Andersson | |
because that's where the Windows-specific stuff was, but in ScummVM we let the backend handle the platform-specific stuff. Next step will be to rename and restructure some of the files. I'll need to look a bit more at the BASS and BS1 code bases first, to see if I can get any sensible ideas from there. svn-id: r20445 | |||
2006-02-09 | Fix $Header$ and some minor file header inconsistencies. | Torbjörn Andersson | |
svn-id: r20444 | |||
2006-02-09 | $Header$ -> $URL$ + $Id$ | Marcus Comstedt | |
svn-id: r20441 | |||
2006-02-09 | Properly initialize _devpoll. | Marcus Comstedt | |
svn-id: r20439 | |||
2006-02-09 | 1. Replaced the $Header$ tags in the Kyra files | Oystein Eftevaag | |
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438 | |||
2006-02-09 | Moved tons of code out of kyra.cpp, and removed three redundant functions ↵ | Oystein Eftevaag | |
(two stubs to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison'). The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and sequences.cpp svn-id: r20437 | |||
2006-02-09 | Fix music regression in DOS versions of ITE | Travis Howell | |
svn-id: r20436 | |||
2006-02-07 | Fixed lots of Subversion properties (keywords, mime-type, eol-style) | Max Horn | |
svn-id: r20428 | |||
2006-02-07 | Removed .cvsignore files | Max Horn | |
svn-id: r20424 | |||
2006-02-06 | Added the MD5 of a German Floppy version, as given by Arne.F on the forums. | Oystein Eftevaag | |
Also corrected some tabs. svn-id: r20418 | |||
2006-02-05 | - changed logic of allocation fade tracks, now each normal track have own ↵ | Paweł Kołodziejski | |
static fade track, (i know about affect on savagame state of imuse, but it's minor thing), - added more thread locks, i hope they are create deadlocks somewhere svn-id: r20417 | |||
2006-02-05 | Change behaviour of checkboxes to more logical. | Eugene Sandulenko | |
svn-id: r20416 | |||
2006-02-05 | Sync with 0.8.2 | Eugene Sandulenko | |
svn-id: r20415 | |||
2006-02-05 | Update copyright year and sync NEWS file with 0.8.2 | Eugene Sandulenko | |
svn-id: r20411 | |||
2006-02-05 | Class data is 32 bits, and available for objects, too | Max Horn | |
svn-id: r20408 | |||
2006-02-05 | Make debugging a little bit easier :-) | Max Horn | |
svn-id: r20407 | |||
2006-02-05 | WORKAROUND bug #1074444 (DOTT: Can't get teeth) | Max Horn | |
svn-id: r20406 | |||
2006-02-05 | Fix typo spotted by Joachim | Eugene Sandulenko | |
svn-id: r20403 | |||
2006-02-05 | revert experimental smush changes too | Paweł Kołodziejski | |
svn-id: r20402 | |||
2006-02-05 | Fix QVGA Smartphone detection | Nicolas Bacca | |
svn-id: r20397 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20395 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20394 | |||
2006-02-05 | update | Paweł Kołodziejski | |
svn-id: r20393 | |||
2006-02-05 | fixed warning | Paweł Kołodziejski | |
svn-id: r20392 | |||
2006-02-05 | Revert back to original shadow detection. | Travis Howell | |
svn-id: r20391 | |||
2006-02-05 | Another regression, palette cycling is used by HE61 too. | Travis Howell | |
svn-id: r20387 | |||
2006-02-05 | Correct position, as they are used by HE60 games. | Travis Howell | |
svn-id: r20385 | |||
2006-02-05 | Fix broken game detection for now. | Travis Howell | |
svn-id: r20384 | |||
2006-02-05 | Change to int32 for safety. | Travis Howell | |
svn-id: r20383 | |||
2006-02-05 | Sync. subOp variable name and always use byte. | Travis Howell | |
svn-id: r20382 | |||
2006-02-04 | Fix restarting Maniac NES. | Travis Howell | |
svn-id: r20380 | |||
2006-02-04 | Add German version of Maniac NES. | Travis Howell | |
svn-id: r20378 | |||
2006-02-04 | Fix DISABLE_SCUMM_7_8 compile. | Travis Howell | |
svn-id: r20375 | |||
2006-02-04 | akos codec 32 should never be used for old costumes. | Travis Howell | |
small change to match original. svn-id: r20373 | |||
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn | |
svn-id: r20372 | |||
2006-02-04 | Reset shadow for each cycle. | Travis Howell | |
svn-id: r20371 | |||
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell | |
svn-id: r20369 | |||
2006-02-04 | Save complete tables, was off by one. | Travis Howell | |
svn-id: r20368 |