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AgeCommit message (Expand)Author
2006-03-23Update port.Won Star
2006-03-23Fix compile without ZLIB support (GP32).Won Star
2006-03-22Code for inverted rect when scaling images of FF no longer required. Minor cl...Travis Howell
2006-03-22Rename draw buffers correctlyTravis Howell
2006-03-22Small correction to scaling code in FFTravis Howell
2006-03-22Preliminary (weasel-word for "probably buggy") implementation of the remainingTorbjörn Andersson
2006-03-22Whitespace changesTravis Howell
2006-03-22Fix regression in 2nd room of FFTravis Howell
2006-03-22Skip columns isn't used for overlayed or scaled images in FFTravis Howell
2006-03-22Fix sound regression in FF, caused by last commitTravis Howell
2006-03-22Add initial support for Amiga and Macintosh versions of The Feeble FilesTravis Howell
2006-03-22Support for Russian FOTAQEugene Sandulenko
2006-03-21Implemented "sound triggers" so that the music does not stop shortly afterTorbjörn Andersson
2006-03-21Fix bug #1455213: "GUI: ExtraPath won't display" and turn theme versionEugene Sandulenko
2006-03-20Implements cmd_shakeScreen.Johannes Schickel
2006-03-20Updates the config version for the new theme to 4 in the warning which is pri...Johannes Schickel
2006-03-20Initialise _haveScrollButtons, since Valgrind complained about it.Torbjörn Andersson
2006-03-20Bump theme config version number to avod confusion. A key was added there,Eugene Sandulenko
2006-03-20The Hercules specific screen size check is no longer requiredTravis Howell
2006-03-19Bring MSVC71 project files up to date. Courtsey of Quietust.Eugene Sandulenko
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows a...Max Horn
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
2006-03-19Removed implicit screen updates (see also the discussion on scummvm-devel)Max Horn
2006-03-19Updated/added some comments on VOC/WAVE functionsMax Horn
2006-03-19Added kyra engine to the list of new games.Johannes Schickel
2006-03-19Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ...Travis Howell
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
2006-03-19Makes sure Brandon actually dies when he turns to stone in the kyragem roomOystein Eftevaag
2006-03-19Fixes a potential problem in the pathfinder where an array could be accessed ...Oystein Eftevaag
2006-03-19Adds button press animations to the menu, and resets the cursor when the Dial...Oystein Eftevaag
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-19Updating TODO with X11 backend changes I did a while agoOystein Eftevaag
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
2006-03-18adding self to creditsWillem Jan Palenstijn
2006-03-18Oops, forgot to change a variable declaration in the last commitOystein Eftevaag
2006-03-18Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ...Oystein Eftevaag
2006-03-18- started to rework static resource loadingJohannes Schickel
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-03-18theme.cpp -> ThemeClassic.cpp for consistency and less confusionEugene Sandulenko
2006-03-18Remove trailing whitespacesEugene Sandulenko
2006-03-18Oops. Theme variables are meant to be case insensitive. Fix comparisonEugene Sandulenko
2006-03-18Fixes the color of the quitting dialog text after drinking a potionOystein Eftevaag
2006-03-18Update the known issues sectionTravis Howell
2006-03-18Document the autosave_period config file settingTravis Howell
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, thro...Travis Howell
2006-03-18Extends seq_drinkPotionAnim() so that the color of the flask BrandonOystein Eftevaag