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2004-10-10Correct a VAR value.Travis Howell
svn-id: r15504
2004-10-10Changes for mustardTravis Howell
svn-id: r15503
2004-10-10Rename opcodesTravis Howell
svn-id: r15502
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15501
2004-10-10More HE100 corrections.Travis Howell
svn-id: r15500
2004-10-10Add missing cases.Travis Howell
svn-id: r15499
2004-10-10Update HE100 opcode table.Travis Howell
svn-id: r15498
2004-10-10Group HE100 games together.Travis Howell
Fix a few HE versions. svn-id: r15497
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
svn-id: r15496
2004-10-10Correct array type order for HE100.Travis Howell
svn-id: r15495
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-10Complete stub cases.Travis Howell
svn-id: r15493
2004-10-09Fill in a few more case stubs.Travis Howell
svn-id: r15492
2004-10-09Make AppendableAudioStream endianness-aware.Eugene Sandulenko
svn-id: r15491
2004-10-09ScummEngine_v90he::processWizImage() cases 3 & 4Gregory Montoir
svn-id: r15490
2004-10-09o90_getPolygonOverlap updateGregory Montoir
svn-id: r15489
2004-10-09Fix warning messagesEugene Sandulenko
svn-id: r15488
2004-10-09OoopsTravis Howell
svn-id: r15487
2004-10-09Correct versionTravis Howell
svn-id: r15486
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
to fix the script "static" area, though. In addition, initialise a few variables, and test for NULL-ness of a few pointers. This fixes a few crashes I saw with yesterday's CVS snapshot. There's still an unexpected scene change in the intro (I think it triggers on Rhene walking too close to the exit), but at least it no longer crashes. svn-id: r15484
2004-10-09No longer startMusicTravis Howell
svn-id: r15483
2004-10-09Added methods to access charset x/y offs values (though those seem to be all ↵Max Horn
0 in COMI) svn-id: r15482
2004-10-09This makes no sense here...Max Horn
svn-id: r15481
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that ↵Max Horn
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ↵Gregory Montoir
efficient... svn-id: r15477
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-08fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵Gregory Montoir
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475
2004-10-08more math opcodesGregory Montoir
svn-id: r15474
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-10-08Use compile.h as prefix fileChris Apers
svn-id: r15472
2004-10-08True assert functionChris Apers
svn-id: r15471
2004-10-08Fixed pathChris Apers
svn-id: r15470
2004-10-08CleanupTravis Howell
svn-id: r15469
2004-10-08Partial inventory fix for HE games.Travis Howell
svn-id: r15468
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
svn-id: r15467
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
svn-id: r15465
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15464
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15463
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-08Unfortunately still not perfectTravis Howell
svn-id: r15461
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
svn-id: r15459
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
svn-id: r15458
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
svn-id: r15457
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455