Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-10 | Correct a VAR value. | Travis Howell | |
svn-id: r15504 | |||
2004-10-10 | Changes for mustard | Travis Howell | |
svn-id: r15503 | |||
2004-10-10 | Rename opcodes | Travis Howell | |
svn-id: r15502 | |||
2004-10-10 | More HE100 corrections. | Travis Howell | |
svn-id: r15501 | |||
2004-10-10 | More HE100 corrections. | Travis Howell | |
svn-id: r15500 | |||
2004-10-10 | Add missing cases. | Travis Howell | |
svn-id: r15499 | |||
2004-10-10 | Update HE100 opcode table. | Travis Howell | |
svn-id: r15498 | |||
2004-10-10 | Group HE100 games together. | Travis Howell | |
Fix a few HE versions. svn-id: r15497 | |||
2004-10-10 | change version numbers on some more he cpp titles | Jonathan Gray | |
svn-id: r15496 | |||
2004-10-10 | Correct array type order for HE100. | Travis Howell | |
svn-id: r15495 | |||
2004-10-10 | Add some missing code for HE100. | Travis Howell | |
Cleanup svn-id: r15494 | |||
2004-10-10 | Complete stub cases. | Travis Howell | |
svn-id: r15493 | |||
2004-10-09 | Fill in a few more case stubs. | Travis Howell | |
svn-id: r15492 | |||
2004-10-09 | Make AppendableAudioStream endianness-aware. | Eugene Sandulenko | |
svn-id: r15491 | |||
2004-10-09 | ScummEngine_v90he::processWizImage() cases 3 & 4 | Gregory Montoir | |
svn-id: r15490 | |||
2004-10-09 | o90_getPolygonOverlap update | Gregory Montoir | |
svn-id: r15489 | |||
2004-10-09 | Fix warning messages | Eugene Sandulenko | |
svn-id: r15488 | |||
2004-10-09 | Ooops | Travis Howell | |
svn-id: r15487 | |||
2004-10-09 | Correct version | Travis Howell | |
svn-id: r15486 | |||
2004-10-09 | Inital support for later HE games with altered opcode table. | Travis Howell | |
svn-id: r15485 | |||
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson | |
to fix the script "static" area, though. In addition, initialise a few variables, and test for NULL-ness of a few pointers. This fixes a few crashes I saw with yesterday's CVS snapshot. There's still an unexpected scene change in the intro (I think it triggers on Rhene walking too close to the exit), but at least it no longer crashes. svn-id: r15484 | |||
2004-10-09 | No longer startMusic | Travis Howell | |
svn-id: r15483 | |||
2004-10-09 | Added methods to access charset x/y offs values (though those seem to be all ↵ | Max Horn | |
0 in COMI) svn-id: r15482 | |||
2004-10-09 | This makes no sense here... | Max Horn | |
svn-id: r15481 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-08 | Use image header to detect presence of the V8 flags field; rewrote that ↵ | Max Horn | |
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479 | |||
2004-10-08 | wizImageOps update | Gregory Montoir | |
svn-id: r15478 | |||
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ↵ | Gregory Montoir | |
efficient... svn-id: r15477 | |||
2004-10-08 | cleanup ; follow the code conventions | Gregory Montoir | |
svn-id: r15476 | |||
2004-10-08 | fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵ | Gregory Montoir | |
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475 | |||
2004-10-08 | more math opcodes | Gregory Montoir | |
svn-id: r15474 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-10-08 | Use compile.h as prefix file | Chris Apers | |
svn-id: r15472 | |||
2004-10-08 | True assert function | Chris Apers | |
svn-id: r15471 | |||
2004-10-08 | Fixed path | Chris Apers | |
svn-id: r15470 | |||
2004-10-08 | Cleanup | Travis Howell | |
svn-id: r15469 | |||
2004-10-08 | Partial inventory fix for HE games. | Travis Howell | |
svn-id: r15468 | |||
2004-10-08 | Restrict to full game, since it doesn't exist in demo. | Travis Howell | |
svn-id: r15467 | |||
2004-10-08 | Match opcode names with SCUMM8. | Travis Howell | |
svn-id: r15466 | |||
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson | |
svn-id: r15465 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15464 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15463 | |||
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko | |
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462 | |||
2004-10-08 | Unfortunately still not perfect | Travis Howell | |
svn-id: r15461 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-10-08 | Return 0 is array doesn't exist, possible script bug in HE game. | Travis Howell | |
svn-id: r15459 | |||
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko | |
svn-id: r15458 | |||
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko | |
svn-id: r15457 | |||
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko | |
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 |