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2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
Restore correct palette after reloading saved game. svn-id: r17020
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-07Allocate new file objects (and real new file handles) for subchunks/subfiles ↵Max Horn
-- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed svn-id: r17018
2005-03-06Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)Max Horn
svn-id: r17017
2005-03-06Max talkspeed is 9, not 10Max Horn
svn-id: r17016
2005-03-06OopsMax Horn
svn-id: r17015
2005-03-06Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)Max Horn
svn-id: r17014
2005-03-06Might as well return the GameSetting directlyJoost Peters
svn-id: r17013
2005-03-06cleanupJoost Peters
svn-id: r17012
2005-03-06Add demo detection; satisfies feature request #1154562.Joost Peters
svn-id: r17011
2005-03-06Remove obsolete comment (I really should save files before commiting them ;-)Max Horn
svn-id: r17010
2005-03-06Added dialogs which are shown when you modify the talkspeed or music volume ↵Max Horn
using hotkeys (FR #1153300) svn-id: r17009
2005-03-06Added notes about mine and Lavosspawn's changes to BS2, and my changes toTorbjörn Andersson
the MPEG player. I'm not as sure what has changed in BS1, so I didn't write anything about that. svn-id: r17008
2005-03-06Applied patch #1155731, reducing the memory usage of the MPEG player byTorbjörn Andersson
about 8 MB. svn-id: r17007
2005-03-06TypoMax Horn
svn-id: r17006
2005-03-06Name parameters properly, lest we'll all be confused...Max Horn
svn-id: r17005
2005-03-06Obsolete TODO ;-)Max Horn
svn-id: r17004
2005-03-06Fix bug which led to an endless loop if 1.5x scaler is fed with odd value.Eugene Sandulenko
svn-id: r17003
2005-03-06*** empty log message ***Travis Howell
svn-id: r17002
2005-03-06Update HE issuesTravis Howell
svn-id: r17001
2005-03-06Use sprite groups number, not sprite id.Travis Howell
svn-id: r17000
2005-03-06Rename sprite fieldsTravis Howell
svn-id: r16999
2005-03-06Ooops, reversed that.Travis Howell
svn-id: r16998
2005-03-06c & p typeTravis Howell
svn-id: r16997
2005-03-06Correct class_flag checks for spritesTravis Howell
svn-id: r16996
2005-03-06Checks were in reverse.Travis Howell
svn-id: r16995
2005-03-06*** empty log message ***Travis Howell
svn-id: r16994
2005-03-06Add extra safety checks from original games, to copyVirtScreenBuffers()Travis Howell
svn-id: r16993
2005-03-05Fix spriteAddImageToList() according to disassembly. (sbb-related)Eugene Sandulenko
svn-id: r16992
2005-03-05Update commentsTravis Howell
svn-id: r16991
2005-03-05Remove invalid sprite checkTravis Howell
svn-id: r16990
2005-03-04Add missing checkTravis Howell
svn-id: r16989
2005-03-04Add more details to WizImageOpsTravis Howell
svn-id: r16988
2005-03-03big endian fixesJoost Peters
svn-id: r16987
2005-03-03That's what may happen if you happen to have more than one local tree.Eugene Sandulenko
Another spot of oboslete hercules-related usage. svn-id: r16986
2005-03-03Correct classId value.Travis Howell
svn-id: r16985
2005-03-03Forgot to commit. HercAmber/HercGreen documentationEugene Sandulenko
svn-id: r16984
2005-03-03Initialise variable.Torbjörn Andersson
svn-id: r16983
2005-03-03Need to adjust HE7 filename for mustard too.Travis Howell
svn-id: r16982
2005-03-03Fix compare string.Travis Howell
svn-id: r16981
2005-03-03Add missing actor redrawsTravis Howell
svn-id: r16980
2005-03-03Correct palSlot rangeTravis Howell
svn-id: r16979
2005-03-02Sync paletteOps in HE90Travis Howell
svn-id: r16978
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-03-02Mnetion hercGreen/hercAmber render modes.Eugene Sandulenko
svn-id: r16976
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-03-02Make detection of v1 SCUMM games at detection stage, not resourceEugene Sandulenko
loading. This lets me disable hercules dithering for these games. svn-id: r16974
2005-03-02Commit o100_paletteOps WIP based on cyx's patch. Original patch justEugene Sandulenko
tends to be unappliable anymore, so that's why I decided to commit it when it required not so much work of manual patching. I've checked validness of it against IDB but we still have main question open: How to plug it in properly into our palette code? svn-id: r16973
2005-03-02Fix room resource loading in Buzzy games.Travis Howell
svn-id: r16972
2005-03-02Add dummy case used in airportTravis Howell
svn-id: r16971