Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-16 | Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵ | Nicolas Bacca | |
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19119 | |||
2005-10-16 | Update to use common GUI::Actions class | Nicolas Bacca | |
svn-id: r19118 | |||
2005-10-16 | Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵ | Nicolas Bacca | |
options when debugging on a Pocket PC platform svn-id: r19117 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19116 | |||
2005-10-16 | Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ↵ | Nicolas Bacca | |
line endings are correct since I have to use TortoiseCVS for this update :) svn-id: r19115 | |||
2005-10-16 | Put correct order of MM NES verbs in help. Will try to make them work | Eugene Sandulenko | |
later. Currently mapping is all wrong. svn-id: r19114 | |||
2005-10-16 | Store game title in savefile. Lets us not guess which game save is made for | Eugene Sandulenko | |
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113 | |||
2005-10-16 | Err.. Now really fix game detection. Not that it was wrong, but I forgot | Eugene Sandulenko | |
to remove old leftover which plainly overewrote all those sophisticated checks. svn-id: r19112 | |||
2005-10-16 | fix mem align for arm processors by Koen Kooi | Paweł Kołodziejski | |
svn-id: r19111 | |||
2005-10-16 | Be more careful when subtracting from unsigned values. Fixes bug #1327972. | Torbjörn Andersson | |
svn-id: r19110 | |||
2005-10-16 | Don't remove the cursor character from the savegame name until the very | Torbjörn Andersson | |
last moment. Should fix bug #1327439. svn-id: r19109 | |||
2005-10-16 | There was a mention of the "Expected XXX samples..." error in the IRC logs. | Torbjörn Andersson | |
Without a proper bug report, it's hard to diagnose, but this change might allow it to recover after such an error. Maybe. svn-id: r19108 | |||
2005-10-16 | compiler warned about useless negative operation. i hope it's ok after change | Paweł Kołodziejski | |
svn-id: r19107 | |||
2005-10-16 | Add missing function for getWizData. | Travis Howell | |
svn-id: r19106 | |||
2005-10-16 | Correct heversion for updated dog-on-a-stick. | Eugene Sandulenko | |
svn-id: r19105 | |||
2005-10-15 | Enable MAD support. | Marcus Comstedt | |
svn-id: r19104 | |||
2005-10-15 | Correct MD5 | Eugene Sandulenko | |
svn-id: r19103 | |||
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt | |
svn-id: r19102 | |||
2005-10-15 | Avoid "double-clicks" when the virtual keyboard is activated. | Marcus Comstedt | |
svn-id: r19101 | |||
2005-10-15 | Added support for cursor palettes. | Marcus Comstedt | |
svn-id: r19100 | |||
2005-10-15 | Added some missing functions. | Marcus Comstedt | |
svn-id: r19099 | |||
2005-10-15 | Several later HE games use sprites for subtitles. | Travis Howell | |
svn-id: r19098 | |||
2005-10-15 | Unified mouse pos update code | Max Horn | |
svn-id: r19097 | |||
2005-10-15 | Use delay, not value in setSpriteGeneralProperty. | Travis Howell | |
svn-id: r19096 | |||
2005-10-15 | Avoid conflicting VARS. | Travis Howell | |
svn-id: r19095 | |||
2005-10-15 | Reset inventory offset when restarting V1/V2 games. | Travis Howell | |
svn-id: r19094 | |||
2005-10-15 | Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiled | Torbjörn Andersson | |
with GCC 4. (The string buffer for the file name was too short, which caused a write to another variable's address to overwrite the terminating zero at the end of the string.) svn-id: r19093 | |||
2005-10-15 | Set inital room width and height. | Travis Howell | |
Several early HE games check values, before they are set. svn-id: r19092 | |||
2005-10-15 | Add extra case for 3DO fbpack. | Travis Howell | |
svn-id: r19091 | |||
2005-10-15 | Ooops, remove debug output. | Travis Howell | |
svn-id: r19090 | |||
2005-10-15 | Fix regression, resID shouldn't beint16. | Travis Howell | |
Slight correction to copyArrayHelper. svn-id: r19089 | |||
2005-10-14 | Fix from wjp which let protection screen render itself at last. | Eugene Sandulenko | |
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088 | |||
2005-10-14 | Added SYMBIAN32 defines for touchscreen navigation | Lars Persson | |
svn-id: r19087 | |||
2005-10-14 | Added Symbian #idefine | Lars Persson | |
svn-id: r19086 | |||
2005-10-14 | Slightly better that way. | Gregory Montoir | |
svn-id: r19085 | |||
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵ | Gregory Montoir | |
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084 | |||
2005-10-14 | Turned on the automatic computation of dirty rects for ITE. It should make | Torbjörn Andersson | |
it less of a CPU hog for 0.8.0, but I hope we'll be able to fix it properly for later versions. svn-id: r19083 | |||
2005-10-14 | Adjust array ids in HE80+ games, to match original. | Travis Howell | |
Otherwise array aren't always nuked by scripts. svn-id: r19082 | |||
2005-10-14 | Oops. Fixes a bug with wrong filename for intro text in english version. | Johannes Schickel | |
Also gets rid of GF_KYRA* since GI_KYRA* should be used instead. And last but not least fixes text drawing while Kallaks writing scene. svn-id: r19081 | |||
2005-10-14 | Added missing -framework CoreMIDI | Max Horn | |
svn-id: r19080 | |||
2005-10-14 | Removed very old GP32 hack (any new port would have to revise this code ↵ | Max Horn | |
anyway); disabled some more V7/V8 code conditionally svn-id: r19079 | |||
2005-10-14 | Don't hardcode platform code strings | Max Horn | |
svn-id: r19078 | |||
2005-10-14 | cleanup (really would like to unify all those typedef's eventually; maybe we ↵ | Max Horn | |
can use inttypes.h on some systems?) svn-id: r19077 | |||
2005-10-14 | loadFlObject() should use object index, when checking if object is already ↵ | Travis Howell | |
loaded. Matches original games and prevent multiple load of same flObject in HE games. svn-id: r19076 | |||
2005-10-14 | I have to make this tool available. Without it, the SKY.CPT file can't be ↵ | Robert Göffringmann | |
included in debian. Beware, it's full of shit and dirty hacks as I was never even dreaming about making either the source or binary public. But this has to be sufficient as I don't see the point in wasting my time rewriting a tool that noone needs in a clean way. svn-id: r19075 | |||
2005-10-14 | Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain | Eugene Sandulenko | |
ite and ihnm respectively. Sorry, but I had to do it before release, no autoupgrade as games weren't supported only in developer's version. Fix bug #1297365 "ITE: Game detection is broken". Now it distinguishes between DOS CD and Win CD, though it uses platform and language settings from .ini to do the choice. I.e current games need to be redetected. Though only these 2 games are affected. I.e. they have exactly same resource files, just Windows release adds up external patches. These patches cannot be added to detection as they're stored in subdirectories. Also I resolved problem between ite-demo-win and ite-demo-linux where latter is a superset of former. I.e. it has all files which win demo has plus one additional. And if you try to detect Linux demo it shows you both. Of course this could be handled by upper solution, but to make sure I count number of required files for matched versions and remove those which do not have max number of files. I.e. if 2 games matched and one requires 4 and another one requires 5 files, then we have 5 files matched which certainly points to second game not the first. svn-id: r19074 | |||
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko | |
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073 | |||
2005-10-14 | HE games store and restore locked FlObjects between rooms. | Travis Howell | |
Fixes input issue in thinker1. svn-id: r19072 | |||
2005-10-14 | Add language and platform to game description and use that accross the source. | Eugene Sandulenko | |
That eliminates GF_LANG_DE and GF_MAC_RESOURCES. svn-id: r19071 |