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2007-03-02enforced convention on loader names: load[ItemType]Nicola Mettifogo
svn-id: r25937
2007-03-02added inventory objects loader routineNicola Mettifogo
svn-id: r25936
2007-03-02changed every font name to be platform independent, added font loader routineNicola Mettifogo
svn-id: r25935
2007-03-02replaced calls to loadExternalStaticCnv with separate loaders for Head and ↵Nicola Mettifogo
Pointer resources svn-id: r25934
2007-03-02added openLocation as loader for location scripts resourcesNicola Mettifogo
svn-id: r25933
2007-03-02oops forgot to add fileNicola Mettifogo
svn-id: r25932
2007-03-02added openTalk as loader for talk resourcesNicola Mettifogo
svn-id: r25931
2007-03-02corrected error messageNicola Mettifogo
svn-id: r25930
2007-03-02Updated commentMax Horn
svn-id: r25929
2007-03-02Applied my own patch #1672572, after discussing it with Fingolfin. We no longerTorbjörn Andersson
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928
2007-03-02cleanupMax Horn
svn-id: r25927
2007-03-02Changed the order of the parameters of makeLinearInputStream to resemble ↵Max Horn
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926
2007-03-02Added a warning that the mixer FLAG_ enum should not be messed with, lest ↵Max Horn
iMuseDigital saves will break svn-id: r25925
2007-03-02Fix bug #1667806: "GOB: wrong detection"Eugene Sandulenko
svn-id: r25924
2007-03-02Added reverseStereo parameter to Mixer::playInputStream; changed ↵Max Horn
Mixer::playRaw to use Mixer::playInputStream svn-id: r25923
2007-03-02Do not use addDefaultDirectoryRecursive to add 'path', rather use the ↵Max Horn
non-recurseive addDefaultDirectory (see also bug #1672098) svn-id: r25922
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
- Some minor fixes svn-id: r25921
2007-03-01Removed File::incRef and decRefMax Horn
svn-id: r25920
2007-03-01Get rid of the last two usages of File::incRef/decRefMax Horn
svn-id: r25919
2007-03-01Removed obsolete 'if' (resp. replaced it by an assert)Max Horn
svn-id: r25918
2007-03-01Got rid of another use of File::incRef/decRefMax Horn
svn-id: r25917
2007-03-01Simplify code a bit -- got rid of File::incRef usage, an unnecessary member ↵Max Horn
var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called) svn-id: r25916
2007-03-01Repaired the pathfinding in Bargon AttackSven Hesse
svn-id: r25915
2007-03-01Rephrased a comment a bitMax Horn
svn-id: r25914
2007-02-28Updated Symbian File handling to be able support AGI games, but do work due ↵Lars Persson
to a fluke in the AGI detection. svn-id: r25912
2007-02-28Clarified some comments and moved some asserts to hopefully answer Fingolfin'sTorbjörn Andersson
question why we always created a mono audio stream. There are other games that use more advanced versions of the VQA format, but it seems unlikely that ScummVM will ever support any of them. svn-id: r25911
2007-02-28cleanupMax Horn
svn-id: r25910
2007-02-28Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵Max Horn
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909
2007-02-28Fix spellingMax Horn
svn-id: r25908
2007-02-28cleanupMax Horn
svn-id: r25906
2007-02-28Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression)Max Horn
svn-id: r25905
2007-02-28compress_simon -> compress_agosMax Horn
svn-id: r25904
2007-02-27Changed "each X mins" to "every X mins".Torbjörn Andersson
svn-id: r25901
2007-02-27changed font handling:Nicola Mettifogo
- engine doesn't see font as a low-level Cnv anymore - the Graphics class takes care of freeing memory on font changes svn-id: r25900
2007-02-27ops missed one spot last commit.Johannes Schickel
svn-id: r25899
2007-02-27fix for gradient calculationJohannes Schickel
svn-id: r25898
2007-02-27removing SCUMMVM_SAVEPATH from the man page (it has been deprecated for some ↵Max Horn
time now) svn-id: r25895
2007-02-27Change the volume of music channel of mixer, when adjusting music volume too.Travis Howell
svn-id: r25894
2007-02-27properly support saga and cine enginesKostas Nakos
svn-id: r25893
2007-02-26Close sky.dnr directly after reading it into memory. No need to keep it openTorbjörn Andersson
until the Disk object is deleted. svn-id: r25889
2007-02-26Added animation handler for standard characters that can be talked toPaul Gilbert
svn-id: r25888
2007-02-26Measure the "open time" from when the pop-up dialog was first drawn, not fromTorbjörn Andersson
when it was created. This should fix bug #1667992. svn-id: r25887
2007-02-26some fixes for FOTAQ Amiga versions, cleanupGregory Montoir
svn-id: r25886
2007-02-26More dead code; augmented note on PC speaker emulationMax Horn
svn-id: r25885
2007-02-26'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵Max Horn
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884
2007-02-26calling memset to zero a buffer you are about to fill with audio data is not ↵Max Horn
necessary (removing this from Gob::Snd::readBuffer); removed dead code svn-id: r25883
2007-02-26stop audio streams before deleting themWillem Jan Palenstijn
svn-id: r25882
2007-02-26Fix alignment issues in wince port.Kostas Nakos
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881
2007-02-26support agi engineKostas Nakos
svn-id: r25880
2007-02-26added gfx and code to support spacebar and escape keys in the virtual ↵Kostas Nakos
keyboard (remember, Jubanka couldn't draw if his life depended on it :-) ). fixed (essentially added) support for the directional keys of the virtual keyboard (no idea why these were not implemented). svn-id: r25879