Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-02 | enforced convention on loader names: load[ItemType] | Nicola Mettifogo | |
svn-id: r25937 | |||
2007-03-02 | added inventory objects loader routine | Nicola Mettifogo | |
svn-id: r25936 | |||
2007-03-02 | changed every font name to be platform independent, added font loader routine | Nicola Mettifogo | |
svn-id: r25935 | |||
2007-03-02 | replaced calls to loadExternalStaticCnv with separate loaders for Head and ↵ | Nicola Mettifogo | |
Pointer resources svn-id: r25934 | |||
2007-03-02 | added openLocation as loader for location scripts resources | Nicola Mettifogo | |
svn-id: r25933 | |||
2007-03-02 | oops forgot to add file | Nicola Mettifogo | |
svn-id: r25932 | |||
2007-03-02 | added openTalk as loader for talk resources | Nicola Mettifogo | |
svn-id: r25931 | |||
2007-03-02 | corrected error message | Nicola Mettifogo | |
svn-id: r25930 | |||
2007-03-02 | Updated comment | Max Horn | |
svn-id: r25929 | |||
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson | |
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928 | |||
2007-03-02 | cleanup | Max Horn | |
svn-id: r25927 | |||
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble ↵ | Max Horn | |
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926 | |||
2007-03-02 | Added a warning that the mixer FLAG_ enum should not be messed with, lest ↵ | Max Horn | |
iMuseDigital saves will break svn-id: r25925 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-03-02 | Added reverseStereo parameter to Mixer::playInputStream; changed ↵ | Max Horn | |
Mixer::playRaw to use Mixer::playInputStream svn-id: r25923 | |||
2007-03-02 | Do not use addDefaultDirectoryRecursive to add 'path', rather use the ↵ | Max Horn | |
non-recurseive addDefaultDirectory (see also bug #1672098) svn-id: r25922 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 | |||
2007-03-01 | Removed File::incRef and decRef | Max Horn | |
svn-id: r25920 | |||
2007-03-01 | Get rid of the last two usages of File::incRef/decRef | Max Horn | |
svn-id: r25919 | |||
2007-03-01 | Removed obsolete 'if' (resp. replaced it by an assert) | Max Horn | |
svn-id: r25918 | |||
2007-03-01 | Got rid of another use of File::incRef/decRef | Max Horn | |
svn-id: r25917 | |||
2007-03-01 | Simplify code a bit -- got rid of File::incRef usage, an unnecessary member ↵ | Max Horn | |
var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called) svn-id: r25916 | |||
2007-03-01 | Repaired the pathfinding in Bargon Attack | Sven Hesse | |
svn-id: r25915 | |||
2007-03-01 | Rephrased a comment a bit | Max Horn | |
svn-id: r25914 | |||
2007-02-28 | Updated Symbian File handling to be able support AGI games, but do work due ↵ | Lars Persson | |
to a fluke in the AGI detection. svn-id: r25912 | |||
2007-02-28 | Clarified some comments and moved some asserts to hopefully answer Fingolfin's | Torbjörn Andersson | |
question why we always created a mono audio stream. There are other games that use more advanced versions of the VQA format, but it seems unlikely that ScummVM will ever support any of them. svn-id: r25911 | |||
2007-02-28 | cleanup | Max Horn | |
svn-id: r25910 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-28 | Fix spelling | Max Horn | |
svn-id: r25908 | |||
2007-02-28 | cleanup | Max Horn | |
svn-id: r25906 | |||
2007-02-28 | Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression) | Max Horn | |
svn-id: r25905 | |||
2007-02-28 | compress_simon -> compress_agos | Max Horn | |
svn-id: r25904 | |||
2007-02-27 | Changed "each X mins" to "every X mins". | Torbjörn Andersson | |
svn-id: r25901 | |||
2007-02-27 | changed font handling: | Nicola Mettifogo | |
- engine doesn't see font as a low-level Cnv anymore - the Graphics class takes care of freeing memory on font changes svn-id: r25900 | |||
2007-02-27 | ops missed one spot last commit. | Johannes Schickel | |
svn-id: r25899 | |||
2007-02-27 | fix for gradient calculation | Johannes Schickel | |
svn-id: r25898 | |||
2007-02-27 | removing SCUMMVM_SAVEPATH from the man page (it has been deprecated for some ↵ | Max Horn | |
time now) svn-id: r25895 | |||
2007-02-27 | Change the volume of music channel of mixer, when adjusting music volume too. | Travis Howell | |
svn-id: r25894 | |||
2007-02-27 | properly support saga and cine engines | Kostas Nakos | |
svn-id: r25893 | |||
2007-02-26 | Close sky.dnr directly after reading it into memory. No need to keep it open | Torbjörn Andersson | |
until the Disk object is deleted. svn-id: r25889 | |||
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert | |
svn-id: r25888 | |||
2007-02-26 | Measure the "open time" from when the pop-up dialog was first drawn, not from | Torbjörn Andersson | |
when it was created. This should fix bug #1667992. svn-id: r25887 | |||
2007-02-26 | some fixes for FOTAQ Amiga versions, cleanup | Gregory Montoir | |
svn-id: r25886 | |||
2007-02-26 | More dead code; augmented note on PC speaker emulation | Max Horn | |
svn-id: r25885 | |||
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵ | Max Horn | |
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884 | |||
2007-02-26 | calling memset to zero a buffer you are about to fill with audio data is not ↵ | Max Horn | |
necessary (removing this from Gob::Snd::readBuffer); removed dead code svn-id: r25883 | |||
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn | |
svn-id: r25882 | |||
2007-02-26 | Fix alignment issues in wince port. | Kostas Nakos | |
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881 | |||
2007-02-26 | support agi engine | Kostas Nakos | |
svn-id: r25880 | |||
2007-02-26 | added gfx and code to support spacebar and escape keys in the virtual ↵ | Kostas Nakos | |
keyboard (remember, Jubanka couldn't draw if his life depended on it :-) ). fixed (essentially added) support for the directional keys of the virtual keyboard (no idea why these were not implemented). svn-id: r25879 |