Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-28 | Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation"). | Johannes Schickel | |
svn-id: r22707 | |||
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson | |
svn-id: r22706 | |||
2006-05-28 | The Kyra settings are now stored in the config file instead of the savegames. | Torbjörn Andersson | |
The settings in older savegames are ignored. svn-id: r22705 | |||
2006-05-28 | We already have a default setting for subtitles, so this shouldn't be needed. | Torbjörn Andersson | |
svn-id: r22704 | |||
2006-05-28 | Added speechEnabled() and textEnabled() to simplify the text/speech config ↵ | Oystein Eftevaag | |
checks a bit, and added checks some more places svn-id: r22703 | |||
2006-05-28 | increase buffer for comi smush audio track, that fixes bug #1479721 | Paweł Kołodziejski | |
svn-id: r22702 | |||
2006-05-28 | Added checks for sound/text config in Brandons responses to using the amulet | Oystein Eftevaag | |
svn-id: r22699 | |||
2006-05-28 | Adding a safety check before the stopHandle call().. May or may not be ↵ | Oystein Eftevaag | |
necessary. svn-id: r22698 | |||
2006-05-28 | Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speech | Oystein Eftevaag | |
svn-id: r22697 | |||
2006-05-28 | Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed. | Oystein Eftevaag | |
svn-id: r22696 | |||
2006-05-28 | Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵ | Travis Howell | |
the full version svn-id: r22695 | |||
2006-05-28 | Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the ↵ | Oystein Eftevaag | |
text/speech config options correctly for CD versions svn-id: r22693 | |||
2006-05-27 | Add a few items for HE games | Travis Howell | |
svn-id: r22692 | |||
2006-05-27 | Backed up my own commit :/ The user did a mistake when supplied the data. | Eugene Sandulenko | |
svn-id: r22691 | |||
2006-05-27 | Don't "tickle" a dialog until after it has had a chance to redraw itself, | Torbjörn Andersson | |
otherwise it may be in an inconsistent state since the modern theme uses openDialog() to allocate a surface as large as he dialog itself. This fixes a crash when changing to a bigger scaler when the About dialog is running. svn-id: r22688 | |||
2006-05-27 | Updated NEWS a bit. More will follow. Both cine and lure are too early to | Eugene Sandulenko | |
announce. svn-id: r22687 | |||
2006-05-27 | Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit | Eugene Sandulenko | |
the Road (ENGLISH/PC-DEMO V2) - Path Error" svn-id: r22686 | |||
2006-05-27 | add fixme about scrolling in about dialog | Willem Jan Palenstijn | |
svn-id: r22685 | |||
2006-05-27 | fix missing saveload thumbnail variables in classic theme config | Willem Jan Palenstijn | |
svn-id: r22684 | |||
2006-05-27 | Maintain the same screen update frequency while waiting for speech to finish. | Torbjörn Andersson | |
This should take care of half of bug #1494934. The other half was fixed in the SDL backend earlier. svn-id: r22683 | |||
2006-05-27 | make EditableWidget's caret visible when it moves | Willem Jan Palenstijn | |
svn-id: r22682 | |||
2006-05-27 | The dirty rect produced by drawMouse() is updated without going through any | Torbjörn Andersson | |
scaling or aspect-ratio correction, so it has to be added using real surface coordinates. So I had to re-introduce the extra parameter to addDirtyRect(). svn-id: r22681 | |||
2006-05-27 | Don't draw the shadow outside the scrollbar (should fix 'garbage' when ↵ | Johannes Schickel | |
moving the scrollbar) svn-id: r22680 | |||
2006-05-27 | fix warpmouse in overlay-mode; fixes cursor jumps when opening menu | Willem Jan Palenstijn | |
svn-id: r22679 | |||
2006-05-27 | Fixes caret drawing in EditTextWidgets. | Johannes Schickel | |
svn-id: r22678 | |||
2006-05-27 | More vertical space in game options 'game' tab for consistency and better | Eugene Sandulenko | |
visuals svn-id: r22677 | |||
2006-05-27 | Draw the selected menu item (currently always the first one) highlighted, i.e. | Torbjörn Andersson | |
white instead of yellow. svn-id: r22676 | |||
2006-05-27 | Should use delete[] instead of delete here, too. (I knew where the cursor | Torbjörn Andersson | |
manager code was copied from. :-) svn-id: r22675 | |||
2006-05-27 | uninitialized variable | Willem Jan Palenstijn | |
svn-id: r22674 | |||
2006-05-27 | delete[] instead of delete | Willem Jan Palenstijn | |
svn-id: r22673 | |||
2006-05-27 | Override the list widget's FindWidget() function, to allow it to return the | Torbjörn Andersson | |
scrollbar widget. svn-id: r22672 | |||
2006-05-27 | Oops. More advanced warning recovered a mechanic mistake. Fixing. | Eugene Sandulenko | |
svn-id: r22671 | |||
2006-05-27 | Major GUI update: | Eugene Sandulenko | |
- Implemented padding in console - Update only current line in console instead of whole screen - Fixed caret positioning in edit text widget - Improved buttons drawing, now they look more realistic - Added label spacing in popup widget - Correct shadow in popup widget - Fixed up with selected popup widget being drawn on wrong tab - Added shading to list dialog - Adjusted shading of inactive widgets - Proper coloring of browset (add game) dialog - Introduced Container widget - Used Container widget in scumm save/load dialog. Now it looks properly - Adjusted button colors even more. Now they match almost perfectly albeit with banding - Made scrollbar appear only when it is really needed svn-id: r22670 | |||
2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell | |
svn-id: r22669 | |||
2006-05-27 | Fix V1 demo of maniac | Travis Howell | |
svn-id: r22667 | |||
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn | |
svn-id: r22666 | |||
2006-05-26 | add functions for reverse iteration of Common::List | Willem Jan Palenstijn | |
svn-id: r22665 | |||
2006-05-26 | This produces the correct character spacing for the main menu. | Torbjörn Andersson | |
svn-id: r22664 | |||
2006-05-26 | We don't have a mouse cursor yet, but this is probably the point where it | Torbjörn Andersson | |
should be shown. svn-id: r22663 | |||
2006-05-26 | Removed hack to flush mouse events. No longer needed, apparently. | Torbjörn Andersson | |
svn-id: r22662 | |||
2006-05-26 | Fixes input handling while moving. | Johannes Schickel | |
svn-id: r22661 | |||
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel | |
- some cleanup svn-id: r22660 | |||
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson | |
sure it doesn't try to free the same memory twice. svn-id: r22659 | |||
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn | |
svn-id: r22658 | |||
2006-05-26 | move psp_fs.cpp from backends/psp/ to backends/fs/psp/ | Joost Peters | |
svn-id: r22657 | |||
2006-05-26 | Update to adapt for AbstractFilesystemNode changes made recently. | Joost Peters | |
svn-id: r22655 | |||
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in ↵ | Travis Howell | |
original code svn-id: r22653 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn | |
svn-id: r22648 | |||
2006-05-26 | remove unused variable | Eugene Sandulenko | |
svn-id: r22647 |