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2013-11-09PARALLACTION: Initialize class. CID 1002753Eugene Sandulenko
2013-11-09PARALLACTION: Initialize variable. CID 1002725Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002724Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002721Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002715Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002708Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002707Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002706Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002705Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002703Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002702Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002701Eugene Sandulenko
2013-11-09DREAMWEB: Initialize struct contents. CID 1003402Eugene Sandulenko
2013-11-09DRASCULA: More variables initialized. CID 1003403Eugene Sandulenko
2013-11-09TOUCHE: Initialize more variables. CID 1002423Eugene Sandulenko
2013-11-08TSAGE: Renamed globals used by R2R duct maze laser panelsPaul Gilbert
2013-11-08TSAGE: Rename of globals used by R2R scene 700Paul Gilbert
2013-11-08TSAGE: Converted R2R scene 700 globals to constantsPaul Gilbert
2013-11-08TSAGE: Removed un-needed mouse boundary rects from GlobalsPaul Gilbert
2013-11-08TSAGE: Rename remaining static arrays used in R2R scene 1550Paul Gilbert
2013-11-09TSAGE: R2R - Start work on scene 3600Strangerke
2013-11-09TSAGE: R2R: renaming in scene 3500Strangerke
2013-11-09TSAGE: More work on scene 3500. This breaks savegame compatibility in this ↵Strangerke
scene.
2013-11-09FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-08TSAGE: R2R - More renaming and refactoring in scene 3500. Still WIP.Strangerke
2013-11-08TSAGE: Further renamings for R2R scene 1550Paul Gilbert
2013-11-08WINTERMUTE: Move the isAscii() string changing code to another functionFilippos Karapetis
2013-11-08WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII stringsFilippos Karapetis
This is needed for English versions of multilingual games, which use UTF-8 strings, but we can treat them as plain ASCII, since wide and UTF-8 strings are not yet supported in Wintermute. This allows at least the English versions of these games to run. This allows Reversion 2 and Shaban to start
2013-11-08TSAGE: Some more rework on scene 3500Strangerke
2013-11-08TSAGE: More rework on scene 3500Strangerke
2013-11-07Merge pull request #396 from JenniBee/md5sEinar Johan Trøan Sømåen
Adding detection for more fan games
2013-11-07TSAGE: Further renaming of R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Further work on dish tower in R2R scene 1550Paul Gilbert
2013-11-07FULLPIPE: Started implementing MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-07TSAGE: R2R - Some refactoring and renaming in scene 3500Strangerke
2013-11-07TSAGE: Cleanup of dish controls window in R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1580Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1625Paul Gilbert
2013-11-07TSAGE: Further renaming and removal of redundant code in R2R rim scenePaul Gilbert
2013-11-07WINTERMUTE: Add the keycode for the ESC keyFilippos Karapetis
This is used by Looky
2013-11-07TSAGE: R2R - WIP more renaming in scene 3500Strangerke
2013-11-07TSAGE: R2R - Fix bug introduced in 114b3df91e011a75862e3e25748e5558d1dc3049Strangerke
2013-11-06TSAGE: Renamings for R2R RimPaul Gilbert
2013-11-06TSAGE: Renamings and display fix for R2R rim maintainence carPaul Gilbert
2013-11-07TSAGE: R2R - WIP renaming in scene 3500Strangerke
2013-11-06FULLPIPE: Implement ModalIntro destructorEugene Sandulenko
2013-11-06FULLPIPE: Implement another Movement class copy constructor.Eugene Sandulenko
2013-11-06WINTERMUTE: Adding detection for more games.JenniBee
2013-11-06COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't setFilippos Karapetis
This fixes compilation of sword25's pluto with Visual Studio. The issue has been revealed with commit 34169a81. The other data types are defined in scummsys.h, thus only the missing int64 and uint64 defines are set.
2013-11-05TSAGE: Renamings for R2R Rim lift exteriorPaul Gilbert