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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2016-09-10
IMAGE: Fix decoding tile data in Indeo4 decoder
Paul Gilbert
2016-09-10
IMAGE: Fixes for setup of Indeo4 decoder
Paul Gilbert
2016-09-10
IMAGE: Indeo4 header now being successfully loaded
Paul Gilbert
2016-09-10
IMAGE: Cleanup and warning fixes for Indeo decoder
Paul Gilbert
2016-09-10
IMAGE: Further implementation of Indeo image decoding
Paul Gilbert
2016-09-10
IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionality
Paul Gilbert
2016-09-10
IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependencies
Paul Gilbert
2016-09-10
IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bits
Paul Gilbert
2016-09-10
DOC/DE: Update NEUES file
Lothar Serra Mari
2016-09-10
DOC/DE: Add gnap, lab, myst to supported games in LIESMICH
Lothar Serra Mari
2016-09-10
GUI: Don't show the "Open URL" button if there is no backend support
Bastien Bouclet
2016-09-10
CLOUD: Move openUrl to OSystem
Thierry Crozat
2016-09-09
COMMON: Fix indentation inconsistencies
Thierry Crozat
2016-09-09
FULLPIPE: More debug output to scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Fix bat knocking in scene27
Eugene Sandulenko
2016-09-09
FULLPIPE: Make calculation in scene27 more readable
Eugene Sandulenko
2016-09-09
FULLPIPE: Further work on scene27 bats knocking logic
Eugene Sandulenko
2016-09-09
SCI32: Fix GK1 day 5 script patch
Martin Kiewitz
2016-09-08
SCI32: Add script patch for fixing game dialogue error on day 5
Martin Kiewitz
2016-09-08
FULLPIPE: Further corrections to scene27
Eugene Sandulenko
2016-09-08
FULLPIPE: Free contents of Bitmap surface when deleting bitmap
Torbjörn Andersson
2016-09-08
FULLPIPE: Also free the contents of _soundList, along with it
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _soundItems when SoundList is deleted
Torbjörn Andersson
2016-09-08
FULLPIPE: Free _backgroundSurface when the game ends
Torbjörn Andersson
2016-09-08
FULLPIPE: Fixed bat fall logic in scene27
Eugene Sandulenko
2016-09-08
I18N: Regenerate translations data file
Thierry Crozat
2016-09-08
I18N: Update Hungarian translation
Thierry Crozat
2016-09-07
SHERLOCK: RT: Fix crash using invalid number keys in conversations
Paul Gilbert
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-07
NEWS: Mention latest bug fixed
Lothar Serra Mari
2016-09-06
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
Paul Gilbert
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-09-06
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
Retro-Junk
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-06
CLOUD: Move wwwroot archive to dists and script to devtools
Thierry Crozat
2016-09-05
BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets
Thierry Crozat
2016-09-05
BUILD: Add wwwroot.zip to resource files for Windows builds
Thierry Crozat
2016-09-05
CLOUD: Fix looking for the wwwroot.zip archive
Thierry Crozat
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp
Thierry Crozat
2016-09-05
I18N: Regenerate translations data file
Thierry Crozat
2016-09-05
I18N: Update French translation
Thierry Crozat
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