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2016-08-13TITANIC: Implementing CBarbot game object classPaul Gilbert
2016-08-13DEVTOOLS: Add Barbot's action frame ranges to create_titanicPaul Gilbert
2016-08-13COMMON: Introduce --debug-channels-only command line flag.Eugene Sandulenko
Many of our systems currently generate significant amount of debug output on deeper levels. Now, when your engine is using Debug Channels, you might want to show that debug information only, which is currently not possible, as the generic output will be mixed in your output. Alternative solution would be to implement possibility to specify per-channel debug levels.
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-08-13BUILD: Add snapcraft.yaml so you can `snapcraft build` (#800)spads-spads
2016-08-13Merge pull request #803 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: Detection for dutch airport demo
2016-08-13FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsetsRetro-Junk
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk
2016-08-13TITANIC: Implemented several NPC related game classesPaul Gilbert
2016-08-13SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5Martin Kiewitz
Pseudo mouse was functionality in SCI1+ games, that allowed the user to control the mouse via keyboard cursor keys. This new class only worked, when a tiny difference inside the keyboard driver happened on kMapKeyToDir calls. We previously tried to enable this behavior depending on cursor type, but this didn't work correctly (Larry 5 for example was not detected as such, but had PseudoMouse support).
2016-08-13DIRECTOR: Lingo: Added stub for 'label' functionEugene Sandulenko
2016-08-13DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*'Eugene Sandulenko
2016-08-13DIRECTOR: Lingo: Simplified Datum constants pushingEugene Sandulenko
2016-08-13DIRECTOR: Lingo: Implement charToNum, added stubs for constrainH/V functionsEugene Sandulenko
2016-08-13Merge pull request #790 from salty-horse/clang_fixesWillem Jan Palenstijn
ALL: Don't use 'defined' in macro definitions
2016-08-12TITANIC: Implemented some game object classesPaul Gilbert
2016-08-12TITANIC: Implemented CAnnounce and CActButton classesPaul Gilbert
2016-08-12COMMON: Fix octal for GUIO_GAMEOPTIONS9Paul Gilbert
2016-08-12CREATE_PROJECT: Add warning C4373 to ignore list for SCI enginePaul Gilbert
2016-08-12TITANIC: Implemented CArboretumGate classPaul Gilbert
2016-08-12TITANIC: Implemented CArmchair classPaul Gilbert
2016-08-12DIRECTOR: Lingo: Fix factory method code generationEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Fix factory method argument countEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Implemented factory(mNew) method handlingEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Added factory execution testEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Sort test files before executionEugene Sandulenko
2016-08-12SCI32: Fix crash when multiple nodes are deleted during kListEachElementDoColin Snover
This happens in e.g. Phant1, when walking from dining, to reception, to up the stairs.
2016-08-12GIT: Ignore Xcode projects & outputColin Snover
2016-08-12SCI32: Clean up Video32 includesColin Snover
2016-08-12SCI32: Fix KQ7 1.51 video backgroundColin Snover
2016-08-12SCI32: Fix crash when kShowMovie is called but the video cannot be foundColin Snover
2016-08-12SCI32: Fix KQ7 1.51 basic video playbackColin Snover
There is still a problem where the background is white instead of black; this is caused by the palette of the video using entry 0 as white. This seems to have worked out OK in SSCI because the video was not actually played back inside the engine itself, so didn't interfere with the palette of the engine. ScummVM has no such separation, so the palette of the video interferes with the palette of the blank background pic, turning it white.
2016-08-12SCI32: Additional Video32 documentationColin Snover
2016-08-12SCI32: Implement kShowMovieColin Snover
2016-08-12TITANIC: Further fleshing out sound manager, fixing sound loopingPaul Gilbert
2016-08-11SCI32: Temporarily revert kShowMovie due to buildbot failuresColin Snover
Revert "SCI32: Fix KQ7 1.51 video background" This reverts commit c8affb54cca259f37522216bad739be085bf9caa. Revert "SCI32: Fix crash when kShowMovie is called but the video cannot be found" This reverts commit 93b06f4a9e08de281ee7eb9c780ceac147c3fb23. Revert "SCI32: Fix KQ7 1.51 basic video playback" This reverts commit cdab24aa07c18ad4a25a1659f7fca15cca5e358e. Revert "SCI32: Additional Video32 documentation" This reverts commit 4ff0924e57a9bc9101ee0799a967fe3373dd2574. Revert "SCI32: Implement kShowMovie" This reverts commit 13297c19298c5ad73c9e996c5c31ca91de124911.
2016-08-11SCI32: Fix KQ7 1.51 video backgroundColin Snover
2016-08-11SCI32: Fix crash when kShowMovie is called but the video cannot be foundColin Snover
2016-08-11SCI32: Fix KQ7 1.51 basic video playbackColin Snover
There is still a problem where the background is white instead of black; this is caused by the palette of the video using entry 0 as white. This seems to have worked out OK in SSCI because the video was not actually played back inside the engine itself, so didn't interfere with the palette of the engine. ScummVM has no such separation, so the palette of the video interferes with the palette of the blank background pic, turning it white.
2016-08-11SCI32: Additional Video32 documentationColin Snover
2016-08-11SCI32: Implement kShowMovieColin Snover
2016-08-11SCI32: Fix GfxFrameout::_isHiRes flag to be accurate for all gamesColin Snover
2016-08-11TITANIC: Hook up wave pump for callbacksPaul Gilbert
2016-08-11TITANIC: Compilation fix for SoundType enumPaul Gilbert
2016-08-11TITANIC: Fleshing out QSound simulation methodsPaul Gilbert
2016-08-11TITANIC: Set up positioning mode in sound manager & CProximityPaul Gilbert
2016-08-11DIRECTOR: Lingo: Added all D2 constantsEugene Sandulenko
2016-08-11Merge pull request #798 from wjp/torin_savingFilippos Karapetis
SCI32: Support Torin's autosave system
2016-08-11NEWS: Improve description of the longbow bug recently fixedLothar Serra Mari