Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-11 | DREAMWEB: Change selectSaveLoadPage()'s command type to be unique | Torbjörn Andersson | |
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function. | |||
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2012-01-08 | TSAGE: Update comment | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix assert triggering when there's nothing to update on screen | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix incorrect popup menu positions (regression) | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix R2R crashes saying 'unknown message' | Paul Gilbert | |
2012-01-07 | KYRA: Fix LoL/EoB savegame typing issue with keymapper | Tarek Soliman | |
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Add failsafe code for popping into Keymapper itself | Tarek Soliman | |
Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Constantify global keymap name | Tarek Soliman | |
2012-01-07 | KEYMAPPER: Rename inherit flag to transparent | Tarek Soliman | |
Less confusing | |||
2012-01-07 | KEYMAPPER: Only push/pop the gui keymap once per gui session | Tarek Soliman | |
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed. | |||
2012-01-08 | SWORD2: Fix problem with the height of PSX sprites | Fabio Battaglia | |
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites. | |||
2012-01-07 | Merge pull request #164 from Mataniko/master | Eugene Sandulenko | |
SCUMM: Added three Hebrew HE games | |||
2012-01-07 | TSAGE: R2R - Fix sub1B00, rename it to scalePalette | Strangerke | |
Thanks wjp for the namings | |||
2012-01-07 | GRAPHICS: Silence a false positive warning in MSVC | Filippos Karapetis | |
2012-01-07 | DEVTOOLS: Fix some warnings in create_kyradat. | Johannes Schickel | |
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-07 | TSAGE: R2R - Implement scene 1100 | Strangerke | |
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-07 | TSAGE: Implemented R2R Scene 325 - Bridge Console | Paul Gilbert | |
2012-01-07 | GRAPHICS: Let FontManager::setFont accept an "const BdfFont *". | Johannes Schickel | |
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such. | |||
2012-01-07 | GUI: Rework how the default localized font is managed. | Johannes Schickel | |
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly. | |||
2012-01-07 | GUI: Simplify font loading a bit more. | Johannes Schickel | |
2012-01-07 | GRAPHICS: Slight formatting fix. | Johannes Schickel | |
2012-01-07 | NEWS: mention support of original Lands of Lore DOS save files | athrxx | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. | |||
2012-01-06 | GUI: Do an case-insensitive filename comparison. | Johannes Schickel | |
Should be a bit safer, in case there's files with different cases, which match by chance. | |||
2012-01-06 | GUI: Slight cleanup for font/image loading. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Whops. Fix misformatting introduced with 243de59. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Properly return 0 for late BDF cache loading fails. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Slight cleanup in BDF code. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Slight formatting fixes in jpeg.cpp. | Johannes Schickel | |
2012-01-06 | GRAPHICS: Rework BDF font code. | Johannes Schickel | |
2012-01-06 | KYRA: (EOB) - add basic distinction between music and sound effects | athrxx | |
(The original code of the DOS version does not distinguish here, but we do it anyway so as to make more sense of the GMM volume settings) | |||
2012-01-06 | KYRA: (EOB) - cleanup eob/lol version of delayUntil() | athrxx | |
2012-01-06 | AGI: Fix ignoring some exact matches in predictive input | Willem Jan Palenstijn | |
The matcher now always tries an exact match before trying an inexact one. Together with 41ba2433f, this fixes bug #3470080. | |||
2012-01-06 | AGI: Fix predictive input binary search | Willem Jan Palenstijn | |
Note that there are still issues with this input mode. If the binary search hits a prefix match before finding the full match, it won't recognize the full match. (Example: typing "buy" will show "buz" because it's aiming for "buzzard" without realizing "buy" exists.) | |||
2012-01-06 | TSAGE: R2R - Implement scene 1020 | Strangerke | |
2012-01-05 | TSAGE: R2R - Implement scene 1010 | Strangerke | |
2012-01-05 | TSAGE: R2R - Implement scene 3900 | Strangerke | |
2012-01-05 | GRAPHICS: The PNG decoder is not used by our GUI. | Johannes Schickel | |
2012-01-04 | TSAGE: Explain function of sub_F8E5_calculatePoint | Willem Jan Palenstijn | |
2012-01-04 | TSAGE: R2R - Implement scene 3800. | Strangerke | |
sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure | |||
2012-01-04 | TSAGE: Implemented the changes needed for R2R SceneActor::dispatch | Paul Gilbert | |
2012-01-04 | TSAGE: Added needed speaker method call for R2R in StripManager::signal | Paul Gilbert | |
2012-01-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-01-03 | I18N: Update Hungarian translation from patch #3467850 | Thierry Crozat | |
2012-01-03 | I18N: Update Czech translation from patch #3466579 | Thierry Crozat | |
2012-01-03 | DOC: Update Czech README from patch #3466579 | Thierry Crozat | |