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2016-08-28ADL: Add support for reading .xfd Atari disk imagesWalter van Niftrik
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented more game classes, fleshed out season handlingPaul Gilbert
2016-08-27TITANIC: Implemented restaurant related game classesPaul Gilbert
2016-08-27KYRA: (LOL) - fix #7183 (LOL-CD: game crashes and exits when ↵athrxx
looking/picking item)
2016-08-27SCI32: Allow invalid bitmap references to be passed to kBitmapDestroyColin Snover
SSCI explicitly ignored invalid references passed to this function. Fixes GK1 room 410, when using the Rada Drum book on the drummer.
2016-08-27TITANIC: Implemented more game classesPaul Gilbert
2016-08-27TITANIC: Implemented game pickup classesPaul Gilbert
2016-08-27TITANIC: Implemented phonograph classesPaul Gilbert
2016-08-27TITANIC: Implemented PET game classesPaul Gilbert
2016-08-27DIRECTOR: Optimized Matte Ink drawingEugene Sandulenko
2016-08-27DIRECTOR: Implemented Transparent InkEugene Sandulenko
2016-08-26TITANIC: Implemented other parrot related game classesPaul Gilbert
2016-08-26TITANIC: Implemented parrot lobby classesPaul Gilbert
2016-08-26DEVTOOLS: Added data for CParrotLobbyLinkUpdator to create_titanicPaul Gilbert
2016-08-27ADL: Remove CRLF endlinesWillem Jan Palenstijn
2016-08-26DISTS: Add the --disable-fluidsynth option to the older VS batch filesPaul Gilbert
2016-08-26DIRECTOR: Clean up BITDDecoder compression checkWillem Jan Palenstijn
2016-08-26ADL: Implement inventory listing for v3 and v4Walter van Niftrik
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-26ADL: Add ADL_v3 class for hires4Walter van Niftrik
2016-08-26ADL: Rename ADL_v3 to ADL_v4Walter van Niftrik
2016-08-26ADL: Remove outdated commentWalter van Niftrik
2016-08-26FULLPIPE: Make elevators actually workRetro-Junk
2016-08-26SCI32: Fix warningWillem Jan Palenstijn
2016-08-26DIRECTOR: Lingo: Remove irrelevant headerEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26TITANIC: Implemented more game classesPaul Gilbert
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-26DIRECTOR: Slow down execution and hid noisy warningEugene Sandulenko
2016-08-26SCI: Add a sanity check in wrapFilename(), as in unwrapFilename()Filippos Karapetis
2016-08-26Merge pull request #815 from wjp/sci-fileiorenameFilippos Karapetis
SCI: Make kFileIORename use wrapped filenames
2016-08-25TITANIC: Implemented nav helmet classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classes and music widget classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classesPaul Gilbert
2016-08-25TITANIC: Implemented CStringParser classPaul Gilbert
2016-08-25TITANIC: Add loading of bedhead dataPaul Gilbert
2016-08-25DEVTOOLS: Add bedhead data to create_titanicPaul Gilbert
2016-08-25FULLPIPE: Another fix to gotoLastFrame()Eugene Sandulenko
2016-08-25FULLPIPE: Fix gotoLastFrame() implementationEugene Sandulenko
2016-08-25FULLPIPE: Fix array allocation in StepArray::insertPointsRetro-Junk
2016-08-25SCI: Make kFileIORename use wrapped filenamesWillem Jan Palenstijn
This fixes deleting savegames in Phantasmagoria 1.
2016-08-25SCI32: Add a workaround when starting a new game in PhantasmagoriaFilippos Karapetis
This workaround is needed when starting a new game from a chapter after the first one
2016-08-25SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dirFilippos Karapetis
This file is used during the chase sequence, and needs the same read/write logic as phantsg.dir
2016-08-25DIRECTOR: Do not try to compile all text resources except first oneEugene Sandulenko
2016-08-25DIRECTOR: Fix warningEugene Sandulenko
2016-08-25DIRECTOR: Fix font parameter readingEugene Sandulenko
2016-08-25DIRECTOR: Start executing frame scriptsEugene Sandulenko
2016-08-25SCI32: Remove the warning about already opened robot filesFilippos Karapetis
This happens all the time in Phantasmagoria, with no ill side-effects