Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-28 | SUPERNOVA2: Finish Kiosk room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add partialy finished kiosk room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add cabin room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add skeleton for the rest of the rooms | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add the games room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix not quiting during intro | Jaromir Wysoglad | |
While trying to quit the game during intro, the intro only sped up instead of quiting and quit only when the intro ended | |||
2019-07-28 | SUPERNOVA2: Add sound to all rooms currently coded | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add some more generic interactoins | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add downtown street | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add load and save mechanism | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix of overlooked save pattern | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix airport message rendering | Jaromir Wysoglad | |
In the original game, the message or airport that all other passangers left gets rendered only if the intro isn't skipped. This commit does that. | |||
2019-07-28 | SUPERNOVA2: Finish taxi destination choosing | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add dialog separator to gametext.h | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix object indexing in taxi stand | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix dialog mouse hover color change | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Fix missing fadeout after intro skip | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finish taxistand, add taxi | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add Dialogues from supernova engine | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add taxi stand room | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add interaction with room objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add drawMapExits from supernova | Jaromir Wysoglad | |
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together. | |||
2019-07-28 | SUPERNOVA2: Add starting items | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add airport objects | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Render GUI | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui element from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add room deletion to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gui commands to game manager | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add inventory from supernova | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Synchronize with main repository | Jaromir Wysoglad | |
Better support for pbm format was added to create_supernova in main repository, this commit just mirrors theese changes | |||
2019-07-28 | SUPERNOVA2: Add string, divide long line in string | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Correct overlook in comment and define | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add intro animation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Programm intro title screen | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Rewrite palette to 1 RGB color per row | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Remove code for rendering newspapers | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Begin intro animation | Jaromir Wysoglad | |
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo. | |||
2019-07-28 | SUPERNOVA2: Add roughly translated room, object ID | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Finished copying of engine skeleton. | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Add gamemanager skeleton | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: add loading of game strings | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: Create engine skeleton for supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Remove detection of Mission Supernova 2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA2: add tool to generate engine data file | Jaromir Wysoglad | |
Most of the tool is copied from create supernova Add correct gametext.h and strings_en.po for supernova2 Doesn't handle images yet | |||
2019-07-28 | SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra field | Lothar Serra Mari | |
2019-07-28 | SCI: Add detection entry for debug version of Codename: Iceman | Lothar Serra Mari | |
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line. | |||
2019-07-28 | BLADERUNNER: prevent seg fault in ESPER | Thanasis Antoniou | |
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so | |||
2019-07-27 | GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Fix reading placeholder rects from Blorb files | Paul Gilbert | |
2019-07-27 | GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archive | Paul Gilbert | |