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2019-07-28SUPERNOVA2: Finish Kiosk roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add partialy finished kiosk roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add cabin roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add skeleton for the rest of the roomsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add the games roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix not quiting during introJaromir Wysoglad
While trying to quit the game during intro, the intro only sped up instead of quiting and quit only when the intro ended
2019-07-28SUPERNOVA2: Add sound to all rooms currently codedJaromir Wysoglad
2019-07-28SUPERNOVA2: Add some more generic interactoinsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add downtown streetJaromir Wysoglad
2019-07-28SUPERNOVA2: Add load and save mechanismJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix of overlooked save patternJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix airport message renderingJaromir Wysoglad
In the original game, the message or airport that all other passangers left gets rendered only if the intro isn't skipped. This commit does that.
2019-07-28SUPERNOVA2: Finish taxi destination choosingJaromir Wysoglad
2019-07-28SUPERNOVA2: Add dialog separator to gametext.hJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix object indexing in taxi standJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix dialog mouse hover color changeJaromir Wysoglad
2019-07-28SUPERNOVA2: Fix missing fadeout after intro skipJaromir Wysoglad
2019-07-28SUPERNOVA2: Finish taxistand, add taxiJaromir Wysoglad
2019-07-28SUPERNOVA2: Add Dialogues from supernova engineJaromir Wysoglad
2019-07-28SUPERNOVA2: Add taxi stand roomJaromir Wysoglad
2019-07-28SUPERNOVA2: Add interaction with room objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add drawMapExits from supernovaJaromir Wysoglad
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together.
2019-07-28SUPERNOVA2: Add starting itemsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add airport objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Render GUIJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui element from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add room deletion to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui commands to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add inventory from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Synchronize with main repositoryJaromir Wysoglad
Better support for pbm format was added to create_supernova in main repository, this commit just mirrors theese changes
2019-07-28SUPERNOVA2: Add string, divide long line in stringJaromir Wysoglad
2019-07-28SUPERNOVA2: Correct overlook in comment and defineJaromir Wysoglad
2019-07-28SUPERNOVA2: Add intro animationJaromir Wysoglad
2019-07-28SUPERNOVA2: Programm intro title screenJaromir Wysoglad
2019-07-28SUPERNOVA2: Rewrite palette to 1 RGB color per rowJaromir Wysoglad
2019-07-28SUPERNOVA2: Remove code for rendering newspapersJaromir Wysoglad
2019-07-28SUPERNOVA2: Begin intro animationJaromir Wysoglad
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo.
2019-07-28SUPERNOVA2: Add roughly translated room, object IDJaromir Wysoglad
2019-07-28SUPERNOVA2: Finished copying of engine skeleton.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add gamemanager skeletonJaromir Wysoglad
2019-07-28SUPERNOVA2: add loading of game stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Create engine skeleton for supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA2: add tool to generate engine data fileJaromir Wysoglad
Most of the tool is copied from create supernova Add correct gametext.h and strings_en.po for supernova2 Doesn't handle images yet
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert