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2011-10-24LAUNCHER: Add GUIO_NOASPECT to sword25Strangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sagaStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to toucheStrangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to SCIStrangerke
Thanks [md5] for the help
2011-10-23LAUNCHER: Add GUIO_NOASPECT to KyraStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to madeStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to ToonstruckStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to gobStrangerke
2011-10-23LAUNCHER: Add GUIO_NOASPECT to SCUMM engineStrangerke
2011-10-23ALL: Reduce assignment of "" to Common::String.Johannes Schickel
When clearing an existant object clear() should be used. When constructing objects (or using default values for parameters) the constructor of String without any argument should be used. This changes only a few instances I noticed while looking over some recent commit logs.
2011-10-23SCUMM: Fix compilation when HE is disabled.Johannes Schickel
This is a regression from 77c65648b1db8f8b7b245510681eafd856798d26.
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-23AD: Swtich GUI options to a char array.Eugene Sandulenko
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
2011-10-23I18N: Regenerate translations data fileThierry Crozat
2011-10-23I18N: Update Brazilian Portuguese translation from patch #3427072Thierry Crozat
2011-10-23I18N: Update French translationThierry Crozat
2011-10-23TSAGE: Blue Force - Fix bug in scene 180 (Garage Exit)Strangerke
2011-10-23TSAGE: Blue Force - Fix zoom issue in scene 180Strangerke
2011-10-23TSAGE: Blue Force - Fix several bugs/glitches in scene 180Strangerke
2011-10-23CGE: Remove end of line in error message.Thierry Crozat
This caused the punctuation mark to be displayed on the next line.
2011-10-23TSAGE: Initialise the inventory properly in Ringworld 2Paul Gilbert
2011-10-23TSAGE: Changed SceneItem::display2 to handle Ringworld 2Paul Gilbert
2011-10-23TSAGE: Implemented Ringworld 2 right click dialogPaul Gilbert
2011-10-23TSAGE: Added quick keys for selecting the different actionsPaul Gilbert
2011-10-23TSAGE: Added correct resource loads for Ringworld 2 cursorsPaul Gilbert
2011-10-23TEENAGENT: Improve code formatting.Johannes Schickel
I used astyle and fixed some incorrect changes from it manually.
2011-10-22ANDROID: Add a shared user id.Alyssa Milburn
Otherwise the plugins fail to run on modern Android because they're set to run in-process but they're not allowed to do so.
2011-10-22ANDROID: Fix plugins on Android 3.1+.Alyssa Milburn
Android 3.1 changed the default behaviour for broadcasts so that it doens't wake up non-running receivers, so we need to override that.
2011-10-22CONFIGURE: Fix MacPort detectionEugene Sandulenko
2011-10-22SCI: fix thread lockup issue when loading savegames using a sound driver ↵athrxx
which depends on the mixer thread for timer calls. The issues seems to be known. See comments (not by me) in SciMusic::clearPlayList(). For the same reason mentioned there the mutex may also not be locked before calling clearPlayList().
2011-10-22KYRA: Fix memory leak when a sound is started but no free handles are left.Johannes Schickel
2011-10-22TSAGE: Added character display to the user interfacePaul Gilbert
2011-10-22TSAGE: Hooking up Return to Ringworld to display the user interfacePaul Gilbert
2011-10-22TSAGE: Add description for Return to RingworldTorbjörn Andersson
The engine detects it, so it might as well put a name to it.
2011-10-22TSAGE: Beginnings of support for Return to RingworldPaul Gilbert
2011-10-22TSAGE: Blue Force - Fix bug in scene 270 - Hero stucked in sofaStrangerke
2011-10-22CGE: Add some doxygen commentsStrangerke
2011-10-22TSAGE: Fix text going off-screen in BF Scene 940 - Endgame sequencePaul Gilbert
2011-10-22TSAGE: Minor cleanup of BF Scene 910Paul Gilbert
2011-10-22TSAGE: Minor bugfix for redundant messages being shown in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Minor cleanup and bugfix for talking to Lyle in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Bugfix for Lyle walking to Warehouse in BF Scene 910Paul Gilbert
2011-10-22TSAGE: Cleanup and bugfix to start cutscene in BF Scene 900 on Day 5Paul Gilbert
2011-10-22TSAGE: Bugfixes for arresting Green in BF Scene 355Paul Gilbert
2011-10-21NEWS: Move reference to OpenGL backend to 1.5.0.Johannes Schickel
2011-10-22TSAGE: Bugfixes for BF Scene 355 - Borading First WavePaul Gilbert
2011-10-22TSAGE: Bugfix for saving in BF Scene 860 - Boat in CovePaul Gilbert
2011-10-22TSAGE: Bugfix for Lyle not appearing in BF Scene 830Paul Gilbert
2011-10-21ANDROID: Delete _timerManager in OSystem_Android's destructor.Alyssa Milburn
If we leave it for OSystem, the DefaultTimerManager destructor tries constructing a StackLock which, predictably, calls a pure virtual function, because OSystem_Android's destructor is finished.
2011-10-21TSAGE: Bugfix for sometimes not leaving Lyle's Office when using exitPaul Gilbert