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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-10-08
PalmOS: fixed compiler problem
Chris Apers
2005-10-08
PalmOS stuff
Chris Apers
2005-10-08
PalmOS stuffs
Chris Apers
2005-10-08
PalmOS stuff
Chris Apers
2005-10-08
PalmOS : fixed 68K link
Chris Apers
2005-10-08
- PalmOS stuffs
Chris Apers
2005-10-08
Oops, made a typo when rewriting that comment.
Torbjörn Andersson
2005-10-08
Cleanup.
Torbjörn Andersson
2005-10-08
Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODE
Chris Apers
2005-10-08
PalmOS : very bad hack to fix global constructor problem with ARM
Chris Apers
2005-10-08
revert previous changes related to #ifdefs
Chris Apers
2005-10-08
revert previous changes related to #ifdefs
Chris Apers
2005-10-08
More DISABLE_SCUMM_7_8
Chris Apers
2005-10-08
Put actors on the ground. No more upside down. Though probably drawClip()
Eugene Sandulenko
2005-10-08
Quick and dirty hack to enable actors interaction. Still have to compare
Eugene Sandulenko
2005-10-08
Use font manager
Chris Apers
2005-10-08
PalmOS:
Chris Apers
2005-10-08
PalmOS: cannot use global objects in ARM
Chris Apers
2005-10-08
Now most artefacts are gone and we're in proper panel mode when running
Eugene Sandulenko
2005-10-08
Oops. Fix crash introduced by last commit.
Eugene Sandulenko
2005-10-08
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
Eugene Sandulenko
2005-10-08
Added/stubbed some Feeble opcodes, and fixed a regression that made it
Torbjörn Andersson
2005-10-07
Added a "video" panel mode. From what I understand, the beginning of the
Torbjörn Andersson
2005-10-07
Cleanup sprite header reader.
Eugene Sandulenko
2005-10-07
Adjust for larger resolution.
Travis Howell
2005-10-07
Missed a few lines.
Travis Howell
2005-10-07
FF starts VGA script.
Travis Howell
2005-10-07
Draw acrtors (eriktorbjorn, rejoice).
Eugene Sandulenko
2005-10-06
It should always be possible to interrupt the intro with Escape now. Most
Torbjörn Andersson
2005-10-06
Disabled scene background music for IHNM, for now. It was trying to start
Torbjörn Andersson
2005-10-06
Add slight difference.
Travis Howell
2005-10-06
Add FF table.
Travis Howell
2005-10-06
Bah. Forgot to add these files in the previous commit.
Torbjörn Andersson
2005-10-06
Moved the sequence player into its own class. I'm sure this could be
Torbjörn Andersson
2005-10-06
Removed unnecessary empty line. (I made this change while working on a much
Torbjörn Andersson
2005-10-05
Applied my patch #1314023, since cyx liked the idea of cleaning up the
Torbjörn Andersson
2005-10-05
Revert
Travis Howell
2005-10-05
Update
Travis Howell
2005-10-05
Cleanup
Travis Howell
2005-10-05
Cleanup
Travis Howell
2005-10-05
Remove leftover
Travis Howell
2005-10-05
oops. reverted last change.
Eugene Sandulenko
2005-10-05
Fix to fixed palette range.
Eugene Sandulenko
2005-10-05
Simplified palette code.
Eugene Sandulenko
2005-10-05
IHNM used only 248 colors for game graphics. Top part of the palette
Eugene Sandulenko
2005-10-04
Proper place for cutawaySkip() call
Eugene Sandulenko
2005-10-04
IHNM changes:
Eugene Sandulenko
2005-10-04
I misunderstood sev on how sf75() should work. Perhaps this is better?
Torbjörn Andersson
2005-10-04
Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
Torbjörn Andersson
2005-10-03
committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eft...
Gregory Montoir
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