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2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-17BASE: Initialize default GUI option values before engine instantiation.Johannes Schickel
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15SCI: Do not map SetScroll twiceFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-15SCI: Indent comment properly.Johannes Schickel
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-15SCI3: Add comment re new functionLars Skovlund
2016-01-15SCI: Add an initial implementation of kStringTrimFilippos Karapetis
2016-01-15SCI: Use the actual segment in the segment manager for SCI3 gamesFilippos Karapetis
2016-01-15SCI: Add a hack in music init for MUMG Deluxe, so that it startsFilippos Karapetis
2016-01-15SCI: Allow null references to kStringGetData, for Torin's PassageFilippos Karapetis
2016-01-15SCI: Fix usage of override functions and silence a warningFilippos Karapetis
2016-01-15Merge pull request #649 from csnover/sci32-kPaletteFilippos Karapetis
2016-01-14SCI: Minor clean-ups to comments and null pointer valuesColin Snover
2016-01-14SCI: Implement SCI32 kPalette findColor and matchColorColin Snover
2016-01-14SCI: fix kernelCoordinateToPriorityMartin Kiewitz
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
2016-01-14SCI: Add kPalMorph stubColin Snover
2016-01-14SCI: Fix bad spacing in kernel tablesColin Snover
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis