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2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Fix pjs-demoTravis Howell
svn-id: r14964
2004-09-08Add freddi3 target.Eugene Sandulenko
svn-id: r14963
2004-09-08Should be reading array id resource.Travis Howell
svn-id: r14962
2004-09-08Fix array issue.Travis Howell
svn-id: r14961
2004-09-08Fingolfin's suggested fix for bug #1004919.Torbjörn Andersson
svn-id: r14959
2004-09-08Fixed evil regression #2. Restarting the game, or using the "start" debugTorbjörn Andersson
command, would close the global script variables and player object resources, without reopening them again. This made them fair game for the resource expiration mechanism. The player object is probably referenced often enough to stay alive, but the variables died on me pretty quickly, causing ScummVM to crash. I've also added a "reslist" debug command to make this sort of things easier to spot. By default it only lists resources with refCount > 0. Use "reslist 0" to see all the cached resources as well. svn-id: r14958
2004-09-08Lower debug levelTravis Howell
svn-id: r14957
2004-09-08Caused crash.Travis Howell
svn-id: r14956
2004-09-08No shadow palette in later games.Travis Howell
svn-id: r14955
2004-09-08Verified values.Travis Howell
No extra object data in later HE games. svn-id: r14954
2004-09-08Add extra index types.Travis Howell
Remove duplicate code. svn-id: r14953
2004-09-08Add more akos codes for HE80+.Travis Howell
svn-id: r14952
2004-09-07Fixed debug output.Torbjörn Andersson
svn-id: r14951
2004-09-07Should be HE99Travis Howell
svn-id: r14950
2004-09-07Add targetTravis Howell
svn-id: r14949
2004-09-07Add casesTravis Howell
svn-id: r14948
2004-09-07Add caseTravis Howell
svn-id: r14947
2004-09-07Add opcodeTravis Howell
svn-id: r14946
2004-09-07Load talkie blockTravis Howell
svn-id: r14945
2004-09-07ah of course...Jonathan Gray
svn-id: r14944
2004-09-07OoopsTravis Howell
svn-id: r14943
2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07Add another opcode/stubTravis Howell
svn-id: r14941
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07Much like an early civilization with no concept of the number zero, theTorbjörn Andersson
new memory manager didn't have the concept of the NULL pointer. Now it does. If ScummVM ever crashed for you when using the phone early in the game, this patch hopefully fixes that bug. (If it didn't crash for you, memory block zero was still allocated, so 0 still decoded to a valid pointer.) svn-id: r14937
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
svn-id: r14935
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
svn-id: r14934
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
svn-id: r14933
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-06Missed opcodeTravis Howell
svn-id: r14931
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
svn-id: r14927
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
svn-id: r14925
2004-09-06Added a section about sword2mp3 to the documentation. I don't have theTorbjörn Andersson
tools to test the changes to 07_05.tex, though. svn-id: r14924
2004-09-06Should be intTravis Howell
svn-id: r14923
2004-09-06Add another ini related opcode.Travis Howell
svn-id: r14922
2004-09-06Should always push result.Travis Howell
svn-id: r14921
2004-09-06More stubs for chaseTravis Howell
svn-id: r14920
2004-09-06Add targetTravis Howell
svn-id: r14919
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916