Age | Commit message (Collapse) | Author |
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That way changes made while on the main menu with no game started are
persisted across sessions. When a game is started, the options are saved
to the savegame as previously.
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- Reduced usage of SharedPtr
- Simplified the mouse cursor code (normal, locked, stack handling)
- Simplified the background handling code
- Initialize the mouse cursor after the graphics are initialized
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Currently translated at 57.1% (1574 of 2757 strings)
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Fixes bug #5552
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Fixes bug #6130
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OSystem::fillScreen is documented to only accept values between 0 and
255, and thus cannot be sanely used for hi-color graphics. This is
probably an unfortunate leftover of when hi-color support was added.
Fixes videos playing on a white background on the 3DS.
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Helps with loading times on systems with slow storage.
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These are flagged by GCC -Wsign-compare.
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So rendering waits for the textures to finish uploading before using
them. Fixes glitchy mouse pointer in Riven.
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Currently translated at 56.9% (1570 of 2757 strings)
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