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2003-08-15The imuse debugger commands now work with playerV2 too.Jochen Hoenicke
svn-id: r9704
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
2003-08-15Correct commentTravis Howell
svn-id: r9702
2003-08-15Fixed problem with Adlib sounds being generatedJamieson Christian
when using -epcspk or -epcjr with V6 games that don't have PC speaker resources. svn-id: r9701
2003-08-15Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" musicJamieson Christian
Checked for OOB channel clear command. The "travel" music in question seems to try to clear channel 4 when there are only channels 0-3. Now we check and bail if OOB. Perhaps this isn't quite the correct thing to do. Would channel 4 be significant, as in perhaps "clear ALL channels"? Hoenicke should answer this one. svn-id: r9700
2003-08-15Set v1 actor color to static for now, so actors can at least be seen easier.Travis Howell
Change default colors so at least Dave's color look right. svn-id: r9699
2003-08-15add hack for string resource idx numbers greater than max for humongous gamesJonathan Gray
svn-id: r9698
2003-08-15Restrict monkeyega/vga music stop hack to ADL and RO sound resourcesTravis Howell
svn-id: r9697
2003-08-15assert that string variable actually exists before we start doing ↵Jonathan Gray
comparisons against the string svn-id: r9696
2003-08-15patch #788078 Improved Amiga V3 SFX support by QuietustJonathan Gray
svn-id: r9695
2003-08-15No need for those bracketsTravis Howell
svn-id: r9694
2003-08-15Don't confuse RO and ROL sound resourcesTravis Howell
svn-id: r9693
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692
2003-08-14changed warning into debug in o8_startVideo funcPaweł Kołodziejski
svn-id: r9691
2003-08-14add maniacnes target, rather prelimary so people would be well advised not ↵Jonathan Gray
to add to compatibility at this point svn-id: r9690
2003-08-14Fix bad checkTravis Howell
svn-id: r9689
2003-08-14Add roland support for loom )ega)Travis Howell
Enable roland support for monkeyega svn-id: r9688
2003-08-14Revert bad changeTravis Howell
svn-id: r9687
2003-08-14Rearrange to be saferTravis Howell
svn-id: r9686
2003-08-14Added RO music parserJamieson Christian
svn-id: r9685
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
in monkeyvga/ega. Tested in monkeyvga, but not in monkeyega yet. There are still wrinkles to work out, but the parser for the new format is in and hooked up. svn-id: r9684
2003-08-14Added music parser for special format ofJamieson Christian
old-style MT-32 'RO' resources. svn-id: r9683
2003-08-14Add RO sound reosurce detection to small_header gamesTravis Howell
svn-id: r9682
2003-08-14update vc7 filePaweł Kołodziejski
svn-id: r9681
2003-08-14Removed incorrect acknowledgements (copy/paste error)Jamieson Christian
svn-id: r9680
2003-08-14Added player_v1 to MSVC6 projectJamieson Christian
svn-id: r9679
2003-08-14Remove debug stuff that shouldn't have been commitedTravis Howell
svn-id: r9678
2003-08-14Add fixmesTravis Howell
svn-id: r9677
2003-08-14v1 maniac sound playerTravis Howell
svn-id: r9676
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
Had to move music init for v1/v2 games to get this working svn-id: r9675
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9674
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks. svn-id: r9673
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
svn-id: r9672
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9671
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵Bertrand Augereau
conversion checks. svn-id: r9670
2003-08-13Added common/savefile.*Bertrand Augereau
svn-id: r9669
2003-08-13ZeroInputStream::readBuffer didn't have the same signature as the base class ↵Bertrand Augereau
version, making VC.NET 2K3 complain svn-id: r9668
2003-08-13"make distclean" now removes config.logTorbjörn Andersson
svn-id: r9667
2003-08-13More monkeyvga credits fix for -epcspk/pcjrJamieson Christian
svn-id: r9666
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
svn-id: r9665
2003-08-13Fix for bug #787841 ("SAM: Crash when using retriever on Max"). ForTorbjörn Andersson
whatever reason, o6_walkActorToObj() was trying to find the coordinates for an object that was marked as being in the inventory. svn-id: r9664
2003-08-13Add 'name' lookup ability to debuggers "actor" and "object" commandsJames Brown
svn-id: r9663
2003-08-13Add fixme commentTravis Howell
svn-id: r9662
2003-08-13OoopsTravis Howell
svn-id: r9661
2003-08-13Remove warning that shouldn't have been committedTravis Howell
svn-id: r9660
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
Only works wit monkeyvga, since ScummVM has it set as version 4. Remove some old debugging comments svn-id: r9659
2003-08-13Fix ALWAYS_ADLIB override of native driver selectionJamieson Christian
svn-id: r9658
2003-08-13I didn't realize it at first, but LINC-space uses the same character dataTorbjörn Andersson
as the LINC terminals, so our patched characters looked very out of place since they didn't have the black outline the other characters had. I've fixed that, and tweaked the character data for "�" slightly. svn-id: r9657
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
in preparation for Kirben's addition of WA support for games that already have AD tracks. svn-id: r9656
2003-08-13Remove debug code that shouldn't have been commitTravis Howell
svn-id: r9655