Age | Commit message (Collapse) | Author |
|
|
|
This project will be removed once the "create_project" tool is complete.
|
|
|
|
|
|
|
|
The simulator works with the same target than the iPhone / iPad target.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix an assert in moveCatacombs
|
|
|
|
|
|
|
|
|
|
|
|
adjust palette accordingly
|
|
accessible via debug command "playmovie"
|
|
|
|
Tries to figure out the game version
It does this by scanning through all game scripts
Sadly there is no better way, because there is no common
location of the game version
|
|
|
|
The bug was caused by a check introduced by me to avoid division-by-zero errors
when the source and dest x values are equal.
This had the side effect that it didn't work well in this case outlined in the
bug report, maybe also in other places.
I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to
1.0 if it would normally be 0.0, which seems to work after walking around
in some scenes.
|
|
|
|
(same check earlier in the same if statement)
|
|
|
|
|
|
some useless variables in scene113
|