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2015-11-22CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's creditsStrangerke
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-11-22SHERLOCK: Remove deprecated decompression filePaul Gilbert
2015-11-22CREDITS: Add credits for Access engineStrangerke
2015-11-22NEWS: Add support for A:GoEStrangerke
2015-11-21CREDITS: Use full names for Sherlock's special thanksStrangerke
2015-11-21CREDITS: Add BBVSStrangerke
2015-11-21CREDITS: Add credits for Sherlock and a special thanks related to the sources.Strangerke
Update the AUTHOR and credit.h files with Raspberry Pi port credits
2015-11-21NEWS: Add support for the lost files of SherlockStrangerke
2015-11-21I18N: Update translations.datEugene Sandulenko
2015-11-21Merge pull request #575 from vanfanel/dispmanxEugene Sandulenko
Added Raspberry Pi native 2D API support (dispmanx)
2015-11-19SDL/DISPMANX Added myself to credits.plvanfanel
2015-11-19COMMON: Throw a warning on inconsistent DCL fixed size buffersFilippos Karapetis
This is useful for debugging, and needed for fixes in Russian fan made translations of The Neverhood Chronicles
2015-11-19COMMON: The DCL decompressor is also used in neverhoodFilippos Karapetis
2015-11-19SWORD25: Added Ultimate version detectionEugene Sandulenko
2015-11-19SWORD25: Fix Hungarian version supportEugene Sandulenko
2015-11-18SWORD25: Fix tint colorEugene Sandulenko
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-18SWORD25: Implement missing SWF opcodeEugene Sandulenko
2015-11-17SWORD25: Translate commentsEugene Sandulenko
2015-11-17GRAPHICS: Fix rendering in some corner casesEugene Sandulenko
2015-11-17SWORD25: Fix text renderingEugene Sandulenko
2015-11-16LURE: Fix compiler warningPaul Gilbert
2015-11-16MADS: Add buttons to the main menu to show the secret bonus animationsPaul Gilbert
The buttons will only appear if section0.hag is present, along with evolve.res and/or sets.res. The Evolve animation works, but the Sets animation still needs some work, since something funky is happening with palette usage
2015-11-16MADS: Fix incorrect method mappings in sound group 4Paul Gilbert
2015-11-16MADS: Change Rex from testing to stablePaul Gilbert
2015-11-16LURE: Fix spelling of Observar in Spanish versionPaul Gilbert
2015-11-16LURE: Simplify StringList classPaul Gilbert
2015-11-16SHERLOCK: Change Sherlock from testing to stablePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-11-16SHERLOCK: RT: Fix Coverity warning in original savegame dialogPaul Gilbert
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
Surface::convertTo() creates a new surface, so we have to free it once we're done with it.
2015-11-16GRAPHICS: Remove unused header include.Johannes Schickel
2015-11-16GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.Johannes Schickel
2015-11-16GRAPHICS: Fix component order in PixelFormat::toString output.Johannes Schickel
Formerly components were printed from bottom to top, common notation is from top to bottom. For reference check how we name formats, like in for example: backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230 backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490 sherlock/scalpel/scalpel.cpp:207
2015-11-16GRAPHICS: Make PixelFormat::toString const.Johannes Schickel
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16GRAPHICS: Implemented utility function to print PixelFormatEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-16IMAGE: Fix 16bpp MS Video1 outputEugene Sandulenko
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-14IMAGES: WIP for 16-bit MS Video1 decoderEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko