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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-04
TSAGE: R2R - Remove dead code in scene 1800
Strangerke
2014-01-04
TSAGE: Add some demo specific code in sceneExt::postinit()
Strangerke
2014-01-04
FULLPIPE: Fix build
Willem Jan Palenstijn
2014-01-04
FULLPIPE: Enable temorarily disabled code
Eugene Sandulenko
2014-01-04
FULLPIPE: Proper use of copying consturctor for ExCommand
Eugene Sandulenko
2014-01-04
FULLPIPE: Implement ExCommand2 methods
Eugene Sandulenko
2014-01-04
FULLPIPE: More code to ExCommand class
Eugene Sandulenko
2014-01-04
FULLPIPE: Complete MovGraph2::genMovement()
Eugene Sandulenko
2014-01-04
FULLPIPE: More work on MovGraph2::genMovement()
Eugene Sandulenko
2014-01-04
FULLPIPE: Simplify code in scene12
Eugene Sandulenko
2014-01-04
FULLPIPE: Fix crahs in Floaters::init()
Eugene Sandulenko
2014-01-04
FULLPIPE: Implement Floaters::update()
Eugene Sandulenko
2014-01-04
FULLPIPE: Implement Floaters::stopAll()
Eugene Sandulenko
2014-01-03
FULLPIPE: Implement Floaters::genFlies()
Eugene Sandulenko
2014-01-03
FULLPIPE: Implement Floaters::init()
Eugene Sandulenko
2014-01-03
FULLPIPE: Implement MovGraphReact::setCenter()
Eugene Sandulenko
2014-01-03
FULLPIPE: Renames in class MovGraphReact
Eugene Sandulenko
2014-01-03
FULLPIPE: More work on MovGraph2::genMovement()
Eugene Sandulenko
2014-01-03
FULLPIPE: Add initial implementation of some sound-related functions
Filippos Karapetis
2014-01-03
FULLPIPE: Some work on MovGraph2::genMovement()
Eugene Sandulenko
2014-01-03
AVALANCHE: refactor initVariables by reusing resetVariables(). That also ↵
Strangerke
should fix CID 1109674
2014-01-03
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ↵
Strangerke
it reusable
2014-01-03
AVALANCHE: Move direction reset to Animation::resetVariables()
Strangerke
2014-01-03
TSAGE: Fix CID 1004060 - Logically dead code
Strangerke
2014-01-03
TSAGE: R2R Demo - Add some more code specifically for R2R Demo
Strangerke
2014-01-03
FULLPIPE: Fix flicker in scenes. Woo hoo!
Eugene Sandulenko
2014-01-03
FULLPIPE: Fix Background::addPictureObject()
Eugene Sandulenko
2014-01-03
FULLPIPE: Enable scene22. This completes the scene
Eugene Sandulenko
2014-01-03
FULLPIPE: Rename variables in scene22
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_stoolLogic()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_fromStool()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler22()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene22_setBagState() and updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene22 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene22
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene20. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Renames in scene20
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler20_updateFlies()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler20()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene20_setExits()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene20 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene20
Eugene Sandulenko
2014-01-02
FULLPIPE: Confirmed constants
Eugene Sandulenko
2014-01-02
FULLPIPE: Enable scene36. This completes the scene
Eugene Sandulenko
2014-01-02
FULLPIPE: Rename vars in scene36
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement sceneHandler36()
Eugene Sandulenko
2014-01-02
FULLPIPE: Implement scene36_updateCursor()
Eugene Sandulenko
2014-01-02
FULLPIPE: Plug scene36 in
Eugene Sandulenko
2014-01-02
FULLPIPE: Initial code for scene36
Eugene Sandulenko
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