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2006-12-18Check _scaleMode when decoding a NULL frame. Otherwise we will draw theTorbjörn Andersson
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870
2006-12-17Fixed a walking animations related mistakeSven Hesse
svn-id: r24867
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵Sven Hesse
*shouldn't* pose any problem s svn-id: r24866
2006-12-17replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410)Willem Jan Palenstijn
svn-id: r24865
2006-12-17sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test)Willem Jan Palenstijn
svn-id: r24864
2006-12-17Update known issuesTravis Howell
svn-id: r24862
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵Travis Howell
in HE games. svn-id: r24860
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
svn-id: r24858
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
svn-id: r24857
2006-12-15Fix regression. It crashed with orignial DXA files.Eugene Sandulenko
svn-id: r24856
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
svn-id: r24853
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
svn-id: r24851
2006-12-14Smashed the wizard's house bugSven Hesse
svn-id: r24850
2006-12-14added details for demo version of toucheGregory Montoir
svn-id: r24848
2006-12-14Only allocate _scaleBuffer when required.Travis Howell
svn-id: r24847
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846
2006-12-11Add cyx's patch for endian issues in DXA playerTravis Howell
svn-id: r24844
2006-12-11Whitespace changesTravis Howell
svn-id: r24843
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
svn-id: r24841
2006-12-11Fix typo in initial _scaleBuffer checkTravis Howell
svn-id: r24840
2006-12-11Add patch #1611503 - DXA: Improved encoder (filesize and speed)Travis Howell
svn-id: r24838
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it ↵Travis Howell
doesn't function correctly svn-id: r24836
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
svn-id: r24835
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵Travis Howell
temporary game svn-id: r24834
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are ↵Travis Howell
removed, right after checking for load/save game, in original COMI. svn-id: r24833
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
svn-id: r24832
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
svn-id: r24831
2006-12-10cleanup (added a few more constants, renamed some opcodes) and reverted my ↵Gregory Montoir
previous change to op_sleep. svn-id: r24830
2006-12-09Updated credits: Benjamin Haisch = John DoeMax Horn
svn-id: r24827
2006-12-09force mouse cursor display if first script is different from 90 (startup ↵Gregory Montoir
script number) svn-id: r24826
2006-12-09cleanupGregory Montoir
svn-id: r24825
2006-12-09Better implementation of op_sleep() which doesn't freeze mouse.Eugene Sandulenko
svn-id: r24824
2006-12-09added missing opcode (bug report #1612252)Gregory Montoir
svn-id: r24823
2006-12-09NDS : Scaler cleaningBertrand Augereau
svn-id: r24821
2006-12-09NDS : Scaler cleaningBertrand Augereau
svn-id: r24820
2006-12-09NDS : Scaler optimization 43 -> 33 msBertrand Augereau
svn-id: r24819
2006-12-09NDS : More blitters stuffBertrand Augereau
svn-id: r24818
2006-12-07NDS : Micro-optimizations for the software blitter (table lookup for div by ↵Bertrand Augereau
5 : 51ms -> 43ms) svn-id: r24817
2006-12-07update project filesPaweł Kołodziejski
svn-id: r24816
2006-12-07some files in the dist list are not any longer in root dirPaweł Kołodziejski
svn-id: r24815
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-07Remove unneeded #includeEugene Sandulenko
svn-id: r24813
2006-12-06Fixing some compiler warningsMax Horn
svn-id: r24812
2006-12-06NDS : Micro-optimizations for the software blitterBertrand Augereau
svn-id: r24811
2006-12-06NDS : CPU scaler profiling (currently 50ms ouch)Bertrand Augereau
svn-id: r24810
2006-12-06Fixed compile errors (for me at least). Still plenty of warnings, though.Torbjörn Andersson
svn-id: r24809
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-12-06Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing.Eugene Sandulenko
svn-id: r24807
2006-12-03Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am ITorbjörn Andersson
kidding, I'm still testing the SVN change.) svn-id: r24806
2006-12-03Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN accessTorbjörn Andersson
path.) svn-id: r24805