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2005-04-03SaveFile stuff now resides in <common/savefile.h>.Marcus Comstedt
2005-04-03-fixed interpreter bug: on opCall now pushes additional data for compatiblyAndrew Kurushin
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
2005-04-03Patch #1171304 (configure patch: detect more GCC versions)Max Horn
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-03Enable copyArray in HE100 too.Travis Howell
2005-04-03Still needed, mixed up block types.Travis Howell
2005-04-03Removed reinit() and replaced with offsets of zero. We only need to skip type...Travis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-03Add additional case.Travis Howell
2005-04-02some world map fix:Andrew Kurushin
2005-04-02forgot castsGregory Montoir
2005-04-02_data is a ScummFile, not a chunk, so it should use SEEK_SET, notTorbjörn Andersson
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-02Fix sprite redrawsTravis Howell
2005-04-02Until there is a proper way of communicating pixel format, declare ugly globa...Marcus Comstedt
2005-04-02CleanupTravis Howell
2005-04-02Extremely minor consistency change.Torbjörn Andersson
2005-04-01Add extra case for 3DO fbear.Travis Howell
2005-04-01Seek from start pos, not cur pos.Travis Howell
2005-04-01MM NES costumes fix for MM NES. Talking animation appears now, thoughEugene Sandulenko
2005-04-01Checked code against disasm., an offset of 8 is correct when rewinding san vi...Travis Howell
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-04-01Add bits and piecesTravis Howell
2005-04-01A random object state is possible in scumm7 too.Travis Howell
2005-04-01Update HE issuesTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Implement pausing using the 'p' key like the original did.Jonathan Gray
2005-04-01Display text in Restart Yes/No Dialog for consistency withJonathan Gray
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-04-01ps2: clip coordinates in copyRectToScreen, necessary for The DigRobert Göffringmann
2005-04-01Fix regression in MM NES costumes.Eugene Sandulenko
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
2005-03-31Extended comment on _CLUT_offs a bitMax Horn
2005-03-31Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we...Max Horn
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-31Add another French versionTravis Howell
2005-03-31Fix bug #1173422 "Slight mouse cursor regression"Eugene Sandulenko
2005-03-31Return correct object x/y positionTravis Howell
2005-03-31Add some missing code.Travis Howell
2005-03-31fixed headers. -_-Robert Göffringmann
2005-03-31Playstation2 Port: initial importRobert Göffringmann
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
2005-03-31Added Russian puttcirc.Eugene Sandulenko
2005-03-30Switch to headerless PRG data for MM NES for better compatibility.Eugene Sandulenko
2005-03-30Forgot to init _encbyte in MemoryReadStream.Eugene Sandulenko