Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-13 | README: Add filtering command line option and hotkey | Thierry Crozat | |
2016-10-13 | SURFACESDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Add hotkey to enable/disable filtering | Thierry Crozat | |
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless. | |||
2016-10-13 | TESTBED: Add test for kFeatureFilteringMode | Thierry Crozat | |
2016-10-13 | SURFACESDL: Add support for filtering feature when using SDL2 | Thierry Crozat | |
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering? | |||
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat | |
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode. | |||
2016-10-13 | GUI: Add checkbox and config option to enable/disable graphics filtering | Thierry Crozat | |
2016-10-13 | OSYSTEM: Add kFeatureFilteringMode | Thierry Crozat | |
2016-10-13 | OPENGLSDL: Make some OSD messages translatable | Thierry Crozat | |
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code. | |||
2016-10-12 | VIDEO: Support rewind on AVI files with multiple video tracks | Paul Gilbert | |
2016-10-12 | TESTBED: Fix fullscreen test | Thierry Crozat | |
The test was always failing when starting from the fullscreen state. | |||
2016-10-12 | GRAPHICS: Fix BDF font referencing on font generation | Eugene Sandulenko | |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-12 | GRAPHICS: Fix built-in font parameters | Eugene Sandulenko | |
2016-10-12 | SCI: Add modified workaround for Simbani bridge room for GOG | Willem Jan Palenstijn | |
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field. | |||
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz | |
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607 | |||
2016-10-12 | GUI: Fix wrong error messages when failing to change some graphics settings | Thierry Crozat | |
2016-10-12 | GRAPHICS: Further work on BDF font scaling | Eugene Sandulenko | |
2016-10-12 | DISTS: Added Sparkle 1.9.0 signature | Eugene Sandulenko | |
2016-10-12 | FULLPIPE: Fix animation lock-up | Retro-Junk | |
2016-10-11 | VIDEO: Fix video playback for zvision AVI videos | Paul Gilbert | |
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-11 | DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵ | Strangerke | |
demo to 2.0 | |||
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-10-11 | GRAPHICS: Added stub for BDF font scaler | Eugene Sandulenko | |
2016-10-10 | SCI32: Reset active hot rect index when changing hot rects | Colin Snover | |
2016-10-10 | SCI32: Check for existence of visiblePlane before dereferencing | Colin Snover | |
CID 1351620. | |||
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-10 | GRAPHICS: Use PIXEL_SIZE as BDF font size | Eugene Sandulenko | |
2016-10-10 | CHEWY: Create a scene class | Filippos Karapetis | |
2016-10-10 | CHEWY: Remove duplicate table | Filippos Karapetis | |
2016-10-10 | CHEWY: Move cursor related functions into a separate file | Filippos Karapetis | |
2016-10-10 | CHEWY: Add support for palette fadeout to videos | Filippos Karapetis | |
2016-10-10 | CHEWY: Fix typo | Filippos Karapetis | |
2016-10-09 | DM: Add detection for an amiga demo version | Strangerke | |
2016-10-09 | DM: Remove useless variable | Strangerke | |
2016-10-09 | CHEWY: Initial work on converting TMF music data back to MOD data | Filippos Karapetis | |
This way, we can use our regular Protracker MOD player | |||
2016-10-09 | CHEWY: Move all sound functions into sound.* | Filippos Karapetis | |
2016-10-09 | CHEWY: Use atds.tap for detection | Filippos Karapetis | |
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection | |||
2016-10-09 | CHEWY: Pass the text parameter of getLine() by reference | Filippos Karapetis | |
Saves an unneeded copy | |||
2016-10-09 | I18N: Fix fuzzy Dutch translation | Willem Jan Palenstijn | |
2016-10-09 | SCI: Fix crash when attempting to view invalid list, array, bitmap references | Colin Snover | |
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-09 | SCI32: Allow 'focused' variable to break out of the event loop | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | I18N: Regenerate translation data file | Thierry Crozat | |