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authorFilippos Karapetis2016-10-09 23:34:51 +0300
committerFilippos Karapetis2016-10-09 23:34:51 +0300
commitc1e44df357a310a6020e472881e0d1ed29c8ab37 (patch)
tree4396e25e6ab5e0023990f22110d5dfa74a8bb8ba
parent339e1c1f8878509e1f983b7cdc2c3218a8760ebd (diff)
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CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection
-rw-r--r--engines/chewy/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/chewy/detection.cpp b/engines/chewy/detection.cpp
index 57435ad31a..835a4358fa 100644
--- a/engines/chewy/detection.cpp
+++ b/engines/chewy/detection.cpp
@@ -51,7 +51,7 @@ static const PlainGameDescriptor chewyGames[] = {
};
static const char *directoryGlobs[] = {
- "back",
+ "txt",
0
};
@@ -63,7 +63,7 @@ static const ChewyGameDescription gameDescriptions[] = {
{
"chewy",
0,
- AD_ENTRY1s("comic.tgp", "4f03228838663ddecebd750c04687a08", 6529814),
+ AD_ENTRY1s("atds.tap", "e6050c144dd4f23d79ea4f89a8ef306e", 218857),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,