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author | Filippos Karapetis | 2016-10-09 23:34:51 +0300 |
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committer | Filippos Karapetis | 2016-10-09 23:34:51 +0300 |
commit | c1e44df357a310a6020e472881e0d1ed29c8ab37 (patch) | |
tree | 4396e25e6ab5e0023990f22110d5dfa74a8bb8ba | |
parent | 339e1c1f8878509e1f983b7cdc2c3218a8760ebd (diff) | |
download | scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.tar.gz scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.tar.bz2 scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.zip |
CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
-rw-r--r-- | engines/chewy/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/chewy/detection.cpp b/engines/chewy/detection.cpp index 57435ad31a..835a4358fa 100644 --- a/engines/chewy/detection.cpp +++ b/engines/chewy/detection.cpp @@ -51,7 +51,7 @@ static const PlainGameDescriptor chewyGames[] = { }; static const char *directoryGlobs[] = { - "back", + "txt", 0 }; @@ -63,7 +63,7 @@ static const ChewyGameDescription gameDescriptions[] = { { "chewy", 0, - AD_ENTRY1s("comic.tgp", "4f03228838663ddecebd750c04687a08", 6529814), + AD_ENTRY1s("atds.tap", "e6050c144dd4f23d79ea4f89a8ef306e", 218857), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, |