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2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
svn-id: r15702
2004-10-30Doxygen fixesMax Horn
svn-id: r15701
2004-10-30More doxygen fixesMax Horn
svn-id: r15700
2004-10-30Doxygen fixesMax Horn
svn-id: r15699
2004-10-30Fix by salty-horse: "currently, it doesn't handle the last word in a sentenceMax Horn
properly. the width comes out garbage, and then it is sometimes moved to the next line for no reason svn-id: r15698
2004-10-30Brute-force workaround for speech decoder crashes in the BS1 demo. It stillTorbjörn Andersson
doesn't work very well, though... svn-id: r15697
2004-10-30Renaming of struct members.Torbjörn Andersson
svn-id: r15696
2004-10-28Renamed some previously unknown variables.Torbjörn Andersson
svn-id: r15695
2004-10-28Updated with my recent actor flag changes.Torbjörn Andersson
svn-id: r15694
2004-10-28replaced printf usage in sagaPaweł Kołodziejski
svn-id: r15693
2004-10-28Remove strayTravis Howell
svn-id: r15692
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
svn-id: r15691
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-27Update SAGA issues.Eugene Sandulenko
svn-id: r15689
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
Scene skipping now works, but scripts aren't chained yet. svn-id: r15688
2004-10-26Better test for if it's the protagonist who leaves the scene.Torbjörn Andersson
svn-id: r15687
2004-10-26Note which entry corresponds to which actor in the actor table.Torbjörn Andersson
svn-id: r15686
2004-10-26Rename fields in R_ACTORTABLE struct (I think this is what they mean), andTorbjörn Andersson
added symbolic names for actor flags. svn-id: r15685
2004-10-25use relative timing instead of constant values.Robert Göffringmann
svn-id: r15684
2004-10-24o Sync with upstream sourceEugene Sandulenko
o Move back to old sawtooth filter, which sounds better svn-id: r15683
2004-10-24More cleanup. Too bored to continue now.Torbjörn Andersson
svn-id: r15682
2004-10-24More cleanup.Torbjörn Andersson
svn-id: r15681
2004-10-24Fun shops start.Travis Howell
svn-id: r15680
2004-10-24o Check size of waveforms.raw so output rate could be adjustedEugene Sandulenko
o Eliminate rom_path, as we use our File class svn-id: r15679
2004-10-24Revert, in order to be backwards compatbile with saved games.Travis Howell
svn-id: r15678
2004-10-24Add correct actor number values for a few HE games.Travis Howell
svn-id: r15677
2004-10-24Add small debugger font to NEWSMax Horn
svn-id: r15676
2004-10-24*** empty log message ***Travis Howell
svn-id: r15675
2004-10-24OoopsTravis Howell
svn-id: r15674
2004-10-24Move number of actors to scumm settings.Travis Howell
The amount of actors in HE games changes a lot between games. svn-id: r15673
2004-10-24Only 20 actors in Sam & Max.Travis Howell
svn-id: r15672
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-23OopsEugene Sandulenko
svn-id: r15670
2004-10-23o Turn BASE_FREQ constant into variable. MT-32 has to be run in lesser time ↵Eugene Sandulenko
slices. o Attempt to fix mi2, but that cure for symptom, not the cause. Under dosbox header is always valid, but here we get 0x41001612 instead of 0x41101612. svn-id: r15669
2004-10-23OpenBSD is _not_ a.out on i386/amd64Jonathan Gray
svn-id: r15668
2004-10-23Still needed for RU freddicoveTravis Howell
svn-id: r15667
2004-10-23updatePaweł Kołodziejski
svn-id: r15666
2004-10-23fixed warningsPaweł Kołodziejski
svn-id: r15665
2004-10-23More cleanup. Too bored to go on.Torbjörn Andersson
svn-id: r15664
2004-10-23CleanupTorbjörn Andersson
svn-id: r15663
2004-10-23CleanupTorbjörn Andersson
svn-id: r15662
2004-10-23Cleaned up axtoi()Torbjörn Andersson
svn-id: r15661
2004-10-23oopsEugene Sandulenko
svn-id: r15660
2004-10-23Better support of MT-32.Eugene Sandulenko
svn-id: r15659
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
svn-id: r15658
2004-10-22Support MT-32 emu.Eugene Sandulenko
svn-id: r15657
2004-10-22correct music/fx for section 6Joost Peters
svn-id: r15656
2004-10-22add section jumping to the debuggerJoost Peters
svn-id: r15655
2004-10-22fix for bug [ 1043047 ] game hangs when foster path busyRobert Göffringmann
svn-id: r15654
2004-10-22ScummVM style (partial)Torbjörn Andersson
svn-id: r15653