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2008-05-24- add support for HOF floppy versionsFlorian Kagerer
- playing directly from installer files (WESTWOOD.00X) is supported (not recommended for low-end machines and certain ports) svn-id: r32249
2008-05-24Removing DS ifdef from getFileSystemFactory().Neil Millstone
svn-id: r32248
2008-05-24Adding getFileSystemFactory() method in response to mail on scummvm-devel.Neil Millstone
svn-id: r32247
2008-05-24Added updateStatic()'s sanity checks to renderStatic() as well.Sven Hesse
Fixes an invalid read when entering the red light district svn-id: r32246
2008-05-24typoMax Horn
svn-id: r32245
2008-05-24Added the Italien version of Woodruff, as supplied by DjDiabolik in bug ↵Sven Hesse
report #1891864 svn-id: r32244
2008-05-24Made the startup log output a bit more informativeMax Horn
svn-id: r32243
2008-05-24fix for missing spellbook and letter text in the floppy versionsFlorian Kagerer
svn-id: r32242
2008-05-24Add Max's patch for AGOSEngine::pauseEngineIntern().Travis Howell
svn-id: r32241
2008-05-24Update HE version of another English Windows version of Putt Putt Saves The Zoo.Travis Howell
svn-id: r32240
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
svn-id: r32239
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
svn-id: r32238
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry ↵Paul Gilbert
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237
2008-05-23Fixed KyraEngine_v2::pauseEngineIntern.Johannes Schickel
svn-id: r32235
2008-05-23Removing test codeSven Hesse
svn-id: r32234
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
the engine doesn't always allow the game to be paused, and some things (GUI, movie cutscenes, credits, ...) are outside the main engine loop. svn-id: r32232
2008-05-23- Added a simple (but yet better) implementation of pauseEngineIntern for ↵Johannes Schickel
Kyra_v1 and Kyra_v2 - Added comments about what game specific details are missing in the pause implementation svn-id: r32231
2008-05-23Added 'enter' command to kyra1 debugger again.Johannes Schickel
svn-id: r32230
2008-05-23Correct includeChris Apers
svn-id: r32229
2008-05-23Use default save game classChris Apers
svn-id: r32228
2008-05-23Use default save game classChris Apers
svn-id: r32227
2008-05-23Cleanup.Johannes Schickel
svn-id: r32226
2008-05-23Fixed PalmSaveFileManagerChris Apers
svn-id: r32225
2008-05-23Added missing getTimeAndDate backend functionChris Apers
svn-id: r32224
2008-05-23Fixed PalmOS compilationChris Apers
svn-id: r32223
2008-05-23Added prefix files for M4 and Made engineChris Apers
svn-id: r32222
2008-05-23Messages in the ITE puzzle scene will now be properly shown in Italian in ↵Filippos Karapetis
the Italian fan translation of ITE svn-id: r32221
2008-05-23Add another English Windows version of Putt Putt Saves The Zoo.Travis Howell
svn-id: r32220
2008-05-22Fixing a valgrind warningSven Hesse
svn-id: r32218
2008-05-22Updated NEWSFilippos Karapetis
svn-id: r32216
2008-05-22Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)Sven Hesse
svn-id: r32214
2008-05-22Fixing the flickering when changing from object animations to videosSven Hesse
svn-id: r32213
2008-05-22Fixing another split screen glitchSven Hesse
svn-id: r32212
2008-05-22Oops, that way around should be more correctSven Hesse
svn-id: r32211
2008-05-22Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on ↵Sven Hesse
machines slower than mine (thanks, LordHoto ;)) svn-id: r32210
2008-05-22Fixing the menu glitch in WoodruffSven Hesse
svn-id: r32209
2008-05-21- Moved event polling from sfPollEvent to runScriptBenjamin Haisch
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
2008-05-21Removed obsolete comment and code in ScriptInterpreter::dumpScriptBenjamin Haisch
svn-id: r32204
2008-05-20- Implemented "stand-alone" script dumper/disassembler; it can be enabled by ↵Benjamin Haisch
defining DUMP_SCRIPTS in script.h and starting with at least debug level 1. - Commented which script opcodes and extended functions are actually used or not. svn-id: r32202
2008-05-20Delete animation frames in AnimationResource destructor.Benjamin Haisch
svn-id: r32201
2008-05-20Some updates to the script dumperFilippos Karapetis
svn-id: r32200
2008-05-20Documented what screen effects 10 and 12 are doingFilippos Karapetis
svn-id: r32199
2008-05-20Clarification about the weird sound frequencies in PMV videosFilippos Karapetis
svn-id: r32198
2008-05-20Silenced an MSVC warningFilippos Karapetis
svn-id: r32197
2008-05-20Implemented visual effects 10 and 12Benjamin Haisch
svn-id: r32196
2008-05-20Cleaned up engine debug level code.Johannes Schickel
svn-id: r32195
2008-05-20Add a tiny TODO entry for graphics scaler pluginsMax Horn
svn-id: r32194
2008-05-20Move makeAdlibOPL inside the #include guardsMax Horn
svn-id: r32193
2008-05-19Typo.Johannes Schickel
svn-id: r32191