Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-03 | SCI: adding workaround for pq3 inside kMemory | Martin Kiewitz | |
fixing plot crimes warnings and bad text on screen svn-id: r51693 | |||
2010-08-03 | GRAPHICS: Fix a typo in a comment. | Jordi Vilalta Prat | |
svn-id: r51692 | |||
2010-08-03 | FMTOWNS AUDIO: minor layout change | Florian Kagerer | |
svn-id: r51691 | |||
2010-08-03 | SCI: adding workaround for sq5 on the bridge | Martin Kiewitz | |
fixes bug #3038563 svn-id: r51689 | |||
2010-08-03 | SCI: Cleanup | Filippos Karapetis | |
svn-id: r51687 | |||
2010-08-03 | SCI: adding kDoSound(fade) workaround table to sci1early | Martin Kiewitz | |
fixes kq5 bug #3037594 thx to [md5] for testing svn-id: r51686 | |||
2010-08-03 | PSP: Factored out thread creation routines into PspThreadable class. | Yotam Barnoy | |
This should aid in further optimizations. svn-id: r51685 | |||
2010-08-03 | PSP: Enable "CPU-hungry sound chips" again, the PSP is fast enough. | Joost Peters | |
svn-id: r51684 | |||
2010-08-03 | PSP: Disable CPU-hungry sound chips | Eugene Sandulenko | |
svn-id: r51683 | |||
2010-08-03 | PS2: Disable CPU-hungry sound chips | Eugene Sandulenko | |
svn-id: r51682 | |||
2010-08-03 | N64: Disable CPU-hungry sound chips | Eugene Sandulenko | |
svn-id: r51681 | |||
2010-08-03 | NDS: Disable NES APU for the platform | Eugene Sandulenko | |
svn-id: r51680 | |||
2010-08-03 | SCUMM: Add posibility to disable NES APU which is CPU demanding | Eugene Sandulenko | |
svn-id: r51679 | |||
2010-08-03 | N64: Error out in configure if N64SDK is not set | Max Horn | |
svn-id: r51672 | |||
2010-08-03 | SOUND: Constify waveform table; slightly simplify code | Max Horn | |
svn-id: r51671 | |||
2010-08-02 | SCI: Yet another slight leak fix. | Johannes Schickel | |
svn-id: r51670 | |||
2010-08-02 | SCI: Fix memory leak. | Johannes Schickel | |
svn-id: r51669 | |||
2010-08-02 | GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. | Johannes Schickel | |
svn-id: r51668 | |||
2010-08-02 | SCI: Fix memory leak. | Johannes Schickel | |
This was a quite bad leak in gamestate_restore. It was caused by the code only deleting the Graphics::Surface object but not its data. I changed the code to use skipThumbnailHeader now, since the code actually ignores the thumbnail anyway. svn-id: r51667 | |||
2010-08-02 | SCI: Fix leaks in ResourceManager::listResources caller code. | Johannes Schickel | |
svn-id: r51666 | |||
2010-08-02 | SCI: fixing leak kernel subfunctions | Martin Kiewitz | |
svn-id: r51665 | |||
2010-08-02 | SCI: only display qfg-import information dialog once | Martin Kiewitz | |
per room usage svn-id: r51664 | |||
2010-08-02 | SCI: allowing kCheckSaveGame with id 0 | Martin Kiewitz | |
qfg2 - when trying to restore from an empty saved game list svn-id: r51663 | |||
2010-08-02 | SCI: adding workaround for qfg2 (restore game) | Martin Kiewitz | |
svn-id: r51662 | |||
2010-08-02 | SCI: Silenced some sound related warnings. Added an empty function for ↵ | Filippos Karapetis | |
kDoSound(Restore), called when restoring games svn-id: r51661 | |||
2010-08-02 | SCI: adding non-scaleable view capability | Martin Kiewitz | |
fixes laura bow 2 (especially floppy but CD is also affected somewhat by this) svn-id: r51660 | |||
2010-08-02 | CONFIGURE: drop hardcoded endianess and hq scalers from n64 section | Fabio Battaglia | |
svn-id: r51659 | |||
2010-08-02 | GUI: Fix valgrind warning. | Johannes Schickel | |
svn-id: r51658 | |||
2010-08-02 | CONFIGURE: cleanup of N64 port sections | Fabio Battaglia | |
svn-id: r51657 | |||
2010-08-02 | N64: mention hkz-libn64 download location in port readme | Fabio Battaglia | |
svn-id: r51656 | |||
2010-08-02 | TOWNS AUDIO: fix typo | Florian Kagerer | |
svn-id: r51655 | |||
2010-08-02 | TOWNS/PC98: Replaced some tabs with spaces. | Johannes Schickel | |
svn-id: r51654 | |||
2010-08-02 | TOWNS/PC98 Driver: Some formatting fixes. | Johannes Schickel | |
svn-id: r51653 | |||
2010-08-02 | FM-TOWNS/PC98 Sound: Strip trailing whitespaces/tabs. | Johannes Schickel | |
svn-id: r51651 | |||
2010-08-02 | KYRA2: fix warning | Florian Kagerer | |
svn-id: r51650 | |||
2010-08-02 | KYRA/TOWNS AUDIO: and another fix | Florian Kagerer | |
svn-id: r51649 | |||
2010-08-02 | KYRA/TOWNS AUDIO: try to fix last regression | Florian Kagerer | |
svn-id: r51648 | |||
2010-08-02 | KYRA: forgot to update Kyra.dat in last commit | Florian Kagerer | |
svn-id: r51647 | |||
2010-08-02 | SCI: Fix bug #3037401 - LB2Floppy: No SFX | Matthew Hoops | |
Laura Bow 2 floppy and Mixed-Up Mother Goose SCI1.1 use an 8-byte entry 0.map format to store their entries. svn-id: r51646 | |||
2010-08-02 | KYRA: FM-Towns audio driver rewrite | Florian Kagerer | |
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645 | |||
2010-08-02 | SCI: Cleanup SCI0 late version detection | Matthew Hoops | |
After discussing with Walter, we should be able to detect SCI0 late on the presence of a SCI0 vocab.999 without checking if we're using the old decompressors. svn-id: r51644 | |||
2010-08-02 | SCI: adding offTop = 0 for mother goose sci1.1 | Martin Kiewitz | |
fixes graphics in that game svn-id: r51643 | |||
2010-08-02 | SCI: Rewrap overlong lines; improve dialog text slightly | Max Horn | |
svn-id: r51641 | |||
2010-08-02 | DS: Allow disabling assert via NDEBUG; cleanup | Max Horn | |
svn-id: r51640 | |||
2010-08-02 | BUILD: Unify how we set vars to yes/no | Max Horn | |
svn-id: r51639 | |||
2010-08-02 | DS: Disable debug mode in setup-builddirs.sh | Max Horn | |
svn-id: r51638 | |||
2010-08-02 | DS: More closely immitate CXXFLAGS of custom DS build system | Max Horn | |
svn-id: r51637 | |||
2010-08-02 | DS: Reorder & complete list of OPT_SPEED files; some tweaks | Max Horn | |
Add -mno-thumb to OPT_SPEED to override the -mthumb from OPT_SIZE. svn-id: r51636 | |||
2010-08-02 | BUILD: Order host names (in particular ds and android) alphabetically | Max Horn | |
svn-id: r51635 | |||
2010-08-02 | DS: Disable scalers and SID | Max Horn | |
svn-id: r51634 |