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2008-01-02Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"Eugene Sandulenko
svn-id: r30167
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵Kari Salminen
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164
2008-01-02Oops. Moved too much code in the last commit.Eugene Sandulenko
svn-id: r30162
2008-01-02Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"Eugene Sandulenko
svn-id: r30160
2008-01-02cannot handle key mods in ce and unicode is dodgy to say the least. fixes ↵Kostas Nakos
bug #1748135 svn-id: r30158
2008-01-02Mention several noticeable bugfixes in NEWS.Eugene Sandulenko
svn-id: r30156
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
svn-id: r30154
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵Kari Salminen
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153
2008-01-02Fix dmedia.cpp to not use stdafx (likely fixes building on IRIX)Max Horn
svn-id: r30151
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
svn-id: r30149
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
svn-id: r30147
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
svn-id: r30146
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
svn-id: r30144
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
svn-id: r30143
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
svn-id: r30142
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
svn-id: r30141
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
svn-id: r30140
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
svn-id: r30138
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when ↵Kari Salminen
loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. svn-id: r30136
2008-01-02When fixing the EGA Loom Roland music, I accidentally broke music looping.Torbjörn Andersson
Should be fixed again now. svn-id: r30135
2008-01-02(forward-port) Quick swipes across the screen now triggers arrow key events. ↵Oystein Eftevaag
Also, some mouse cursor fixes for landscape mode svn-id: r30134
2008-01-01Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown RolandTorbjörn Andersson
MIDI music events"). It would probably be safe to commit to the 0.11 branch, but I don't know for sure which games would be affected other than EGA Loom. svn-id: r30132
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
svn-id: r30131
2008-01-01fixup to prevent a crash, pending the overlay reworkKostas Nakos
svn-id: r30129
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any ↵Max Horn
bugs, though) svn-id: r30128
2008-01-01Update MSVC8 and MSVC9 project files for commit #30121Filippos Karapetis
svn-id: r30126
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
svn-id: r30125
2008-01-01Patch #1733017: "SWORD1: Possible patch for bug #1730183"Eugene Sandulenko
svn-id: r30124
2008-01-01Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load GameEugene Sandulenko
svn-id: r30122
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
svn-id: r30119
2008-01-01experimental change to fade out to 120 ms instead from table for state music ↵Paweł Kołodziejski
with opcode 3 when few songs have the same attribute value svn-id: r30118
2008-01-01experimental change to prevent play first region with fade out if jump ↵Paweł Kołodziejski
opcode is attached svn-id: r30117
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
svn-id: r30116
2008-01-01Added EGA related constants Paul Gilbert
svn-id: r30115
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
svn-id: r30114
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
svn-id: r30113
2008-01-01SCUMM: Moved tick duration into a constantMax Horn
svn-id: r30112
2008-01-01Patch #1839861 (Possible workaround for bugs related to ↵Max Horn
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111
2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ↵Filippos Karapetis
ring" svn-id: r30109
2007-12-31Removed obsolete _insaneRunning flagMax Horn
svn-id: r30107
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106
2007-12-31Add to AdvancedDetector possibility to use field 'extra' in ADGameDescriptionEugene Sandulenko
to be used as a hint. svn-id: r30105
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder ↵Paul Gilbert
methods public visibility svn-id: r30104
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
svn-id: r30103
2007-12-31cleanupMax Horn
svn-id: r30102
2007-12-31Mention that Nippon Safes Amiga is now supported.Nicola Mettifogo
svn-id: r30099
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-31Added support for decoding EGA screensPaul Gilbert
svn-id: r30096