Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-13 | LASTEXPRESS: fixed warnings with gcc 8.2 | Martin Gerhardy | |
engines/lastexpress/entities/alexei.cpp: In member function ‘void LastExpress::Alexei::standingAtWindow(const LastExpress::SavePoint&)’: engines/lastexpress/entities/alexei.cpp:772:49: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/lastexpress/entities/chapters.o engines/lastexpress/entities/august.cpp: In member function ‘void LastExpress::August::function21(const LastExpress::SavePoint&)’: engines/lastexpress/entities/august.cpp:672:4: warning: this statement may fall through [-Wimplicit-fallthrough=] switch(params->param5) { ^~~~~~ engines/lastexpress/entities/august.cpp:694:3: note: here case 9: ^~~~ | |||
2018-09-11 | LASTEXPRESS: more fixes in NPC logic | Evgeny Grechnikov | |
2018-09-10 | Fix launch on recent iOS device (iOS 11.4.1) | Jonny Bergström | |
2018-09-10 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-09-09 | I18N: Update translations templates | Thierry Crozat | |
2018-09-09 | MOHAWK: RIVEN: Don't allow saving from the GMM if no game is started | Bastien Bouclet | |
2018-09-09 | MOHAWK: RIVEN: Don't allow opening the main menu from the config screens | Bastien Bouclet | |
2018-09-09 | MOHAWK: RIVEN: Return to main menu after the credits | David Fioramonti | |
Like the original the game loop returns to the main menu after the credits end. The variable states are reset and the player can start a new game or load an old one. | |||
2018-09-08 | GRAPHICS: Simplify trig usage in primitives | David Fioramonti | |
Combined if statements and simplified trig. cos(atan2(y,x)) = x / sqrt(x^2 + y^2) and sin(atan2(y,x)) = y / sqrt(x^2 + y^2). | |||
2018-09-07 | TITANIC: Fix infinite Barbot animation loop after loading savegame | Paul Gilbert | |
2018-09-06 | I18N: Update translation (French) | Purple T | |
Currently translated at 99.9% (1000 of 1000 strings) | |||
2018-09-06 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 99.9% (999 of 1000 strings) | |||
2018-09-06 | I18N: Update translation (French) | Purple T | |
Currently translated at 99.8% (998 of 1000 strings) | |||
2018-09-06 | SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videos | Filippos Karapetis | |
Fixes bug #10699 | |||
2018-09-06 | MUTATIONOFJB: Small fixes. | Ľubomír Remák | |
Handle errors in save/load code. Fix typo in Game::colorFromString. | |||
2018-09-06 | MUTATIONOFJB: Add support for 'look' action on inventory items. | Ľubomír Remák | |
2018-09-05 | WIN32: Rewrite Inno setup installer script. (#1324) | Lothar Serra Mari | |
* WIN32: Rewrite Inno setup installer * WIN32: Add small bmp for usage in the Inno setup script * WIN32: Fix spacing in Inno setup script * WIN32: Re-add the documentation files to the Start Menu * WIN32: Add scummvm icon to the Inno setup uninstaller * WIN32: Remove now obsolete scummvm.iss.in file * WIN32: Remove reference to Inno installer in update-version.pl * WIN32: Add reference to Inno setup bmp file in ports.mk | |||
2018-09-04 | SCI32: Fix typo | Filippos Karapetis | |
2018-09-04 | I18N: Update translations templates | Thierry Crozat | |
2018-09-04 | SCI32: More workarounds for Hoyle Classic Games - Poker minigame | Filippos Karapetis | |
2018-09-04 | SCI32: Add more workarounds for Hoyle Classic Games | Filippos Karapetis | |
This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its variants should be in a very good state for testing | |||
2018-09-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-09-02 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1000 of 1000 strings) | |||
2018-09-02 | LASTEXPRESS: more fixes in NPC logic | Evgeny Grechnikov | |
2018-09-01 | MUTATIONOFJB: Add support for loading save during startup. | Ľubomír Remák | |
2018-09-01 | SCI32: Fix pathfinding issues at the inn in QFG4 | Filippos Karapetis | |
2018-09-01 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1000 of 1000 strings) | |||
2018-09-01 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1000 of 1000 strings) | |||
2018-09-01 | I18N: Update translations templates | Thierry Crozat | |
2018-09-01 | SCI32: Add a game option to double the videos in KQ7 by default | Filippos Karapetis | |
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue. | |||
2018-09-01 | MOHAWK: RIVEN: Wait for the sound track to end after the credit | Bastien Bouclet | |
2018-08-31 | MOHAWK: RIVEN: Let credits roll longer | David Fioramonti | |
Fixes Trac#10675. Previously, the credits ended as soon as the last row was shown of the final credits image. Now some more black rows (empty rows) are shown and finally a few seconds of black. I set it to 8 seconds of wait beyond where the credits where previously stopping. In order to do this updateCredits was enhanced to work past the end of the last credits image (and just keep adding empty rows). The original game shows a black screen for a longer period than this. The credit image numbers are turned into enums. | |||
2018-08-31 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (998 of 998 strings) | |||
2018-08-31 | STARTREK: remove dead code, simplify if statement by moving out code ↵ | Strangerke | |
identical in both branches | |||
2018-08-31 | STARTREK: Initialize more variables in graphics | Strangerke | |
2018-08-31 | STARTREK: Initialize some variables in sound | Strangerke | |
2018-08-31 | STARTREK: Fix an uninitialized variable in bitmap | Strangerke | |
2018-08-30 | MUTATIONOFJB: Basic save/load support. | Ľubomír Remák | |
Warning: The save format is subject to change. | |||
2018-08-31 | SCI32: Extend a workaround for a script bug in QFG4 | Filippos Karapetis | |
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694 | |||
2018-08-30 | I18N: Update translations templates | Thierry Crozat | |
2018-08-30 | SCI32: Hide the unavailable games in the Hoyle 5 derived collections | Filippos Karapetis | |
The derived collections include Hoyle Children's Collection and Hoyle Bridge. Each collection includes a subset of the games in the full version, Hoyle Classic Games | |||
2018-08-30 | SCI32: update the fallback detector for Hoyle5, some cleanup | Filippos Karapetis | |
2018-08-30 | SCI32: Add audio volume sync support for Hoyle5 | Filippos Karapetis | |
2018-08-29 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (998 of 998 strings) | |||
2018-08-29 | MUTATIONOFJB: Allow script commands to access all objects. | Miroslav Remák | |
Previously objects with IDs beyond the defined number of objects were not accessible to IfCommand and ChangeObjectCommand. For example, this would cause script errors inside Fisher's house. | |||
2018-08-29 | MUTATIONOFJB: Disallow interaction with inactive doors. | Miroslav Remák | |
2018-08-29 | MUTATIONOFJB: Fix interaction with certain overlapped statics. | Miroslav Remák | |
An active static overlapped by an inactive static with lower ID was not interactable. For example, this affected the scene with the sawfish, where the machine in the closet would be blocked by the closet itself. | |||
2018-08-29 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (998 of 998 strings) | |||
2018-08-28 | I18N: Update translations templates | Thierry Crozat | |
2018-08-28 | MACOSX: Fix compilation with the 10.4 SDK | Cameron Cawley | |