Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-27 | delete[] instead of delete | Willem Jan Palenstijn | |
svn-id: r22673 | |||
2006-05-27 | Override the list widget's FindWidget() function, to allow it to return the | Torbjörn Andersson | |
scrollbar widget. svn-id: r22672 | |||
2006-05-27 | Oops. More advanced warning recovered a mechanic mistake. Fixing. | Eugene Sandulenko | |
svn-id: r22671 | |||
2006-05-27 | Major GUI update: | Eugene Sandulenko | |
- Implemented padding in console - Update only current line in console instead of whole screen - Fixed caret positioning in edit text widget - Improved buttons drawing, now they look more realistic - Added label spacing in popup widget - Correct shadow in popup widget - Fixed up with selected popup widget being drawn on wrong tab - Added shading to list dialog - Adjusted shading of inactive widgets - Proper coloring of browset (add game) dialog - Introduced Container widget - Used Container widget in scumm save/load dialog. Now it looks properly - Adjusted button colors even more. Now they match almost perfectly albeit with banding - Made scrollbar appear only when it is really needed svn-id: r22670 | |||
2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell | |
svn-id: r22669 | |||
2006-05-27 | Fix V1 demo of maniac | Travis Howell | |
svn-id: r22667 | |||
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn | |
svn-id: r22666 | |||
2006-05-26 | add functions for reverse iteration of Common::List | Willem Jan Palenstijn | |
svn-id: r22665 | |||
2006-05-26 | This produces the correct character spacing for the main menu. | Torbjörn Andersson | |
svn-id: r22664 | |||
2006-05-26 | We don't have a mouse cursor yet, but this is probably the point where it | Torbjörn Andersson | |
should be shown. svn-id: r22663 | |||
2006-05-26 | Removed hack to flush mouse events. No longer needed, apparently. | Torbjörn Andersson | |
svn-id: r22662 | |||
2006-05-26 | Fixes input handling while moving. | Johannes Schickel | |
svn-id: r22661 | |||
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel | |
- some cleanup svn-id: r22660 | |||
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson | |
sure it doesn't try to free the same memory twice. svn-id: r22659 | |||
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn | |
svn-id: r22658 | |||
2006-05-26 | move psp_fs.cpp from backends/psp/ to backends/fs/psp/ | Joost Peters | |
svn-id: r22657 | |||
2006-05-26 | Update to adapt for AbstractFilesystemNode changes made recently. | Joost Peters | |
svn-id: r22655 | |||
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in ↵ | Travis Howell | |
original code svn-id: r22653 | |||
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson | |
to be packed, so I've removed the packing and added the 'refresh' field to AnimData instead of having it as a separate array. On the other hand, animHeaderStruct and animHeader2Struct *should* have been packed, but weren't. I've changed they way they are initialised so that the packing should no longer matter for them either. svn-id: r22651 | |||
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn | |
svn-id: r22648 | |||
2006-05-26 | remove unused variable | Eugene Sandulenko | |
svn-id: r22647 | |||
2006-05-26 | - Put scrollbar inside of list widget | Eugene Sandulenko | |
- Use resize() instead of setPos() and setSize() where applicable svn-id: r22646 | |||
2006-05-26 | Do not create scrollbar copy on each resolution switch | Eugene Sandulenko | |
svn-id: r22645 | |||
2006-05-26 | Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now. | Eugene Sandulenko | |
svn-id: r22644 | |||
2006-05-26 | Properly process screen change event in console | Eugene Sandulenko | |
svn-id: r22643 | |||
2006-05-25 | The GUI never asked for the cursor to be visible. I'm not sure why that used to | Torbjörn Andersson | |
work before the cursor manager. Oh well, the launcher should have a visible cursor again, knock on wood. svn-id: r22641 | |||
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn | |
svn-id: r22640 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn | |
svn-id: r22638 | |||
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko | |
- Show scripts execution if requested svn-id: r22637 | |||
2006-05-25 | Setting a "null" cursor like this doesn't do anything in the SDL backend, and | Torbjörn Andersson | |
could possibly be undefined in other backends. So it should be safe to remove. svn-id: r22636 | |||
2006-05-25 | Cleanup. | Torbjörn Andersson | |
svn-id: r22635 | |||
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko | |
svn-id: r22634 | |||
2006-05-25 | unused variable | Willem Jan Palenstijn | |
svn-id: r22633 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-25 | fix hotspot handling when overlay visible | Willem Jan Palenstijn | |
svn-id: r22631 | |||
2006-05-25 | Fixed stupid error in replaceCursorPalette(). | Torbjörn Andersson | |
svn-id: r22629 | |||
2006-05-25 | Fixed comment to make it less obvious where I copied the general structure of | Torbjörn Andersson | |
the palette manager from. svn-id: r22628 | |||
2006-05-25 | fix out-of-bounds array access | Willem Jan Palenstijn | |
svn-id: r22627 | |||
2006-05-25 | fixed regression after conversion console | Paweł Kołodziejski | |
svn-id: r22626 | |||
2006-05-25 | Fade down the palette and the music in playVQA(). (We can't fade down the | Torbjörn Andersson | |
palette before that, I think, because then we don't have any good palette to make a backup copy of.) svn-id: r22625 | |||
2006-05-25 | Added support for fading digital music in or out. | Torbjörn Andersson | |
svn-id: r22624 | |||
2006-05-25 | Some more _quitFlag checks, makes quitting while end sequence faster. | Johannes Schickel | |
svn-id: r22623 | |||
2006-05-25 | - Adds some _quitFlag checks | Johannes Schickel | |
- deletes Screen::drawPixel svn-id: r22622 | |||
2006-05-25 | Fixes bead movement speed in end scene. | Johannes Schickel | |
svn-id: r22621 | |||
2006-05-24 | Fixed warning. | Torbjörn Andersson | |
svn-id: r22620 | |||
2006-05-24 | Fix crash. Console should be created after graphics init | Eugene Sandulenko | |
svn-id: r22619 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-24 | Update only dirty rects instead of fullscreen update | Eugene Sandulenko | |
svn-id: r22617 | |||
2006-05-24 | The AGI engine's save/load dialog dirties the entire screen thirteen times | Torbjörn Andersson | |
each iteration of the loop, causing a serious slowdown on my computer. It empathically should not be doing that, of course, but to safe-guard against such patological cases, if the entire screen is dirtied even once we can set _forceFull to true. svn-id: r22616 |