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2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Remove outdated commentWillem Jan Palenstijn
2013-10-06WINTERMUTE: Remove presumably outdated off-by-one correctionWillem Jan Palenstijn
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05WINTERMUTE: Let pixel blending functions be inlinedWillem Jan Palenstijn
2013-10-05TSAGE: Bugfix for rotating suits in R2R storage roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Lander Bay 2 StoragePaul Gilbert
2013-10-05TSAGE: Implemented semi-transparent door in R2R suit roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Drive RoomPaul Gilbert
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
2013-10-05FULLPIPE: Give more meaningful name to method parameterEugene Sandulenko
2013-10-05FULLPIPE: Implement MovGraphReact::pointInRegion()Eugene Sandulenko
2013-10-05COMMON: Fix missing arjDecoder class variable init. CID 1002929D G Turner
2013-10-04TSAGE: Renaming for R2R Crane ControlsPaul Gilbert
2013-10-04TSAGE: Renaming for R2R Landing BayPaul Gilbert
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
2013-10-05WINTERMUTE: Speed up scale()Willem Jan Palenstijn
2013-10-04FULLPIPE: Implement MctlCompound::method4C()Eugene Sandulenko
2013-10-04SCI: Add the German version of EcoQuest 2 (bug #3615072)Filippos Karapetis
2013-10-03TSAGE: Fixes for R2R Bridge conversationPaul Gilbert
2013-10-03TSAGE: Renaming for R2R Autodoc scenePaul Gilbert
2013-10-04FULLPIPE: Started implementation MctlCompound::method4C()Eugene Sandulenko
2013-10-03WINTERMUTE: Update full screen on ScreenChangedWillem Jan Palenstijn
2013-10-03WINTERMUTE: Add missing breakWillem Jan Palenstijn
2013-10-02TSAGE: R2R bugfix for using the console in the spare bedroomsPaul Gilbert
2013-10-02TSAGE: Cleanup of R2R Lift scenePaul Gilbert
2013-10-02Merge pull request #404 from rrebello/tsage_fixStrangerke
2013-10-02TSAGE: Fix uninitialized variable.Rodrigo Rebello
2013-10-02FULLPIPE: Finish MGM::rebuildTables()Eugene Sandulenko
2013-10-02FULLPIPE: Started implementing MGM::rebuildTables()Eugene Sandulenko
2013-10-02FULLPIPE: Implement MGM::clear()Eugene Sandulenko
2013-10-02FULLPIPE: Implement MGM::getItemIndexById()Eugene Sandulenko
2013-10-02FULLPIPE: Implement MGM::addItem()Eugene Sandulenko
2013-10-02SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2Filippos Karapetis