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2011-08-29MOHAWK: Fix using the Mac binary for Riven cursorsMatthew Hoops
2011-08-29DREAMWEB: 'addpeoplelist' takes a ReelRoutine* paramBertrand Augereau
2011-08-29DREAMWEB: 'showgamereel' gets a ReelRoutine* as parameterBertrand Augereau
2011-08-29DREAMWEB: 'addtopeoplelist' ported to C++Bertrand Augereau
2011-08-29TSAGE: Added Ringworld specific dialogs filePaul Gilbert
2011-08-29GOB: Add a workaround for some of Geisha's textboxesSven Hesse
2011-08-29TSAGE: Implemented the Blue Force right-click dialogPaul Gilbert
2011-08-29DREAMWEB: 'printmessage' ported to C++Bertrand Augereau
2011-08-29GOB: Fix the display length of "You can't use that" texts in GeishaSven Hesse
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-28GOB: Fix Geisha's hotspot checksSven Hesse
2011-08-28GOB: Fix a potential input box bugSven Hesse
2011-08-28GOB: Fix language inconsistencies in GeishaSven Hesse
2011-08-28TSAGE: Added lots of original source names from debugger, further work on fir...Paul Gilbert
2011-08-28SCI: Fixed bug #3297883 - "SCI: LB1 (Amiga) - Intro stuck"Filippos Karapetis
2011-08-28AGOS: Fix regression when starting Personal Nightmare, or disabling AGOS2.Travis Howell
2011-08-28SCUMM: setOffHeap uses resource status in HE90+ games.Travis Howell
2011-08-28SCUMM: Add basic support for setOffHeap resource flag in HE90+ games.Travis Howell
2011-08-27AGI: Fix bug #3398171: AGI: SQ1/SQ2: problem entering nameEugene Sandulenko
2011-08-27NEWS: Mention AGOS now supports InstallShield cabinetsMatthew Hoops
2011-08-27SCUMM: Properly prefix player_towns.h include with scumm/.Johannes Schickel
2011-08-27SCUMM: Also save first used color beyond 80 in Indy4 Amiga palette.Johannes Schickel
2011-08-27Merge pull request #77 from lordhoto/indy4amigaEugene Sandulenko
2011-08-27SCUMM: Added some comments about special colors in Indy4 Amiga.Johannes Schickel
2011-08-27Merge pull request #79 from clone2727/agos_cabEugene Sandulenko
2011-08-27MOHAWK: Stop the engine sound when Myst's generator voltage goes down to zero...Bastien Bouclet
2011-08-27MOHAWK: Fix incorrect cursor in D'ni (patch from P. Monnerat)Bastien Bouclet
2011-08-27MOHAWK: Implement channelwood var getter 31 (patch from P. Monnerat)Bastien Bouclet
2011-08-27NEWS: Mention the PS3 portBastien Bouclet
2011-08-27MOHAWK: Implement fading for Myst DemoBastien Bouclet
2011-08-27AGOS: Integrate InstallShield support.Travis Howell
2011-08-27AGOS: Fix load/save issues in Waxworks, which were caused by error in loadRoo...Travis Howell
2011-08-26CONFIGURE: Fixes to MacPort detectionEugene Sandulenko
2011-08-26SCUMM: Save Indy4 Amiga specific palettes like the original did.Johannes Schickel
2011-08-26CONFIGURE: Add support for building under MacPortsEugene Sandulenko
2011-08-26SCUMM: Mark some more ScummEngine members Indy4 Amiga specific.Johannes Schickel
2011-08-26SCUMM: Add some comments to our Indy4 Amiga verb palette handling.Johannes Schickel
2011-08-26SCUMM: Fix Indy4 Amiga cursor.Johannes Schickel
2011-08-26CONFIGURE: Fix indentationEugene Sandulenko
2011-08-26TSAGE: Minor tweaks to the new code for ANIM_MODE_9Paul Gilbert
2011-08-26TSAGE: Implemented the new ANIM_MODE_9 animation modePaul Gilbert
2011-08-26CGE: Fix compiler warningsPaul Gilbert
2011-08-26GOB: Add cheat output for Geisha's mastermindSven Hesse
2011-08-26GOB: Add a console command to dump the whole variable spaceSven Hesse
2011-08-26TSAGE: Further bugfix for SynchronizedList template changesPaul Gilbert
2011-08-26TSAGE: Hopeful bugfix for compilation errors on other systemsPaul Gilbert
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-26SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops"Filippos Karapetis
2011-08-26GOB: Add oGeisha_checkDataSven Hesse
2011-08-26GOB: Implement oGeisha_caress1 and oGeisha_caress2Sven Hesse