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2008-07-24Make sure _musicVolume and _sfxVolume are clipped to fit in a byte.Torbjörn Andersson
svn-id: r33266
2008-07-24cleanupMax Horn
svn-id: r33263
2008-07-24Fixed leak in new gui code.Nicola Mettifogo
svn-id: r33261
2008-07-24* Moved end intro and end game sequences code to gui.Nicola Mettifogo
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260
2008-07-24Moved scheduler / process managment code into a new class SchedulerMax Horn
svn-id: r33259
2008-07-24Can't test a SharedPtr for nullity!Nicola Mettifogo
svn-id: r33258
2008-07-23Fix bug which was triggered by file named 'a' in current directory.Eugene Sandulenko
svn-id: r33252
2008-07-23cleanupMax Horn
svn-id: r33250
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23Reorder stuff a little bit, moving private String methods together: cleanupMax Horn
svn-id: r33248
2008-07-23Added convenience method String::makeUnique(); simplified ↵Max Horn
String::operator=(char c); extended String unit tests svn-id: r33246
2008-07-23Added Tinsel to credits & NEWSMax Horn
svn-id: r33243
2008-07-23Moved POLYGON struct into polygon.cpp; got rid of some more typedefsMax Horn
svn-id: r33241
2008-07-23Renamed opcodes 0x49 and 0x68:Kari Salminen
- Opcode 0x49: setDefaultMenuColor2 -> setDefaultMenuBgColor - Opcode 0x68: setDefaultMenuColor -> setPlayerCommandPosY svn-id: r33240
2008-07-23Enable Tinsel also for MSVC 7 & 7.1 & 9 in addition to MSVC 8.Kari Salminen
svn-id: r33239
2008-07-23Added extra defines and include for Tinsel projectPaul Gilbert
svn-id: r33238
2008-07-23cleanup; removed const bNoScroll variableMax Horn
svn-id: r33237
2008-07-23Removed some dead codeMax Horn
svn-id: r33236
2008-07-23Got rid of some typedefsMax Horn
svn-id: r33235
2008-07-23Fix String::trim to work right for shared strings; augemented test cases to ↵Max Horn
cover this svn-id: r33234
2008-07-23Updated rest of the MSVC project and solution files for Tinsel.Kari Salminen
svn-id: r33233
2008-07-23Added the Tinsel engine to the Scummvm MSVC8 SolutionPaul Gilbert
svn-id: r33232
2008-07-23Replaced the out of date file list in the MSVC8 project with the proper file ↵Paul Gilbert
list svn-id: r33231
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230
2008-07-23Update NEWS.Travis Howell
svn-id: r33229
2008-07-23Removed the historical waitUntilLeftClick function and adapted code to use ↵Nicola Mettifogo
the more general readInput and waitForButtonEvent. svn-id: r33226
2008-07-23Removed useless event management code and made readInput() more general.Nicola Mettifogo
svn-id: r33225
2008-07-23More decoupling of inventory code.Nicola Mettifogo
svn-id: r33224
2008-07-23More savegame-endianness fixes :/Sven Hesse
svn-id: r33222
2008-07-23Fixed mouse cursor when closing inventory.Nicola Mettifogo
svn-id: r33220
2008-07-23More merging of input code.Nicola Mettifogo
svn-id: r33219
2008-07-22AddedAdded MAD as default featureLars Persson
svn-id: r33218
2008-07-22Disable hashmemory pool for Symbian OSLars Persson
svn-id: r33212
2008-07-22Fixed seek problem when cached data is used.Lars Persson
svn-id: r33210
2008-07-22shutup valgrind warningPaweł Kołodziejski
svn-id: r33206
2008-07-22Added String::trim() methodMax Horn
svn-id: r33203
2008-07-22Fix warnings in CINEMax Horn
svn-id: r33202
2008-07-22Merged inventory input code from different files.Nicola Mettifogo
svn-id: r33198
2008-07-22Fix CineSaveGameFormat enumeration's include order (Caused problems at least ↵Kari Salminen
with GCC). svn-id: r33196
2008-07-22Fix build.Nicola Mettifogo
svn-id: r33193
2008-07-22Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):Kari Salminen
- Changed savegame loading related functions to use SeekableReadStream rather than InSaveFile so MemoryReadStream can be used transparently. - Fixed loadResourcesFromSave to load multiframe animations correctly and to load 0.11.0/0.11.1 Future Wars savegames which used a slightly different format. - Added a savegame format detector that tries to detect between the old Future Wars savegame format, the new one and a broken revision of the new one. - Changed makeLoad to first load the savegame fully into memory and only then handle it (If the savegame's packed then it's unpacked first). If the packed savegame can't tell its unpacked size (i.e. it's using zlib format) then we'll try to load up to 256kB of the savegame data. Thanks to wjp for his help with nailing this release critical bug. svn-id: r33192
2008-07-22Fixed regression in dialogue code: certain commands weren't executed anymore ↵Nicola Mettifogo
after dialogue ended. svn-id: r33191
2008-07-22Removed unneeded input code.Nicola Mettifogo
svn-id: r33189
2008-07-22Changed comment display code so that input polling is integrated into the ↵Nicola Mettifogo
main loop, instead of being performed in a blocking way from a separate routine. svn-id: r33188
2008-07-21Silence a warning which complains about using an uninitialized variable.Kari Salminen
svn-id: r33169
2008-07-21Spacing.Travis Howell
svn-id: r33168
2008-07-21Avoid branching in the inner loop of AGOS drawVertImageCompressedBertrand Augereau
svn-id: r33167
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
svn-id: r33165
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite ↵Nicola Mettifogo
state machine. Related code in other files has been updated has well. svn-id: r33162
2008-07-21This is 0.13.0svn nowEugene Sandulenko
svn-id: r33160