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AgeCommit message (Expand)Author
2011-07-05CGE: Bugfix for ProgName methodPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-05CGE: Started work on endifying savegame loadingPaul Gilbert
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
2011-07-04CREATE_PROJECT: Remove copying of README-SDL in postbuild command scriptLittleboy
2011-07-04NSIS: Handle case when the Games.dll plugin cannot be loaded (and skip shortc...Littleboy
2011-07-04NSIS: Register with game explorer on installationLittleboy
2011-07-04DISTS: Add Windows Game Explorer xml resourceLittleboy
2011-07-04KYRA: cleanup last commitathrxx
2011-07-04KYRA: fix pauseEngineIntern regression in MRathrxx
2011-07-04KYRA: fix ingame menu save slotsathrxx
2011-07-04AUDIO: add registerDefault for music_driverathrxx
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-04AUDIO: fix issue in detectDevice when config manager setting is missingathrxx
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CREDITS: Mark waltervn as retiredMatthew Hoops
2011-07-03Merge remote-tracking branch 'origin/master'Eugene Sandulenko
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03RELEASE: Set 1.3.1 release dateEugene Sandulenko
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
2011-07-03MOHAWK: Fix build.Alyssa Milburn
2011-07-03MOHAWK: Implement the remaining LBCode arithmetic operators.Alyssa Milburn
2011-07-03MOHAWK: Handle subpages in the LB console's changePage.Alyssa Milburn
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-03CGE: Fixed code using memory overruns to do duplicationPaul Gilbert
2011-07-03CGE: Fixed GCC compiler warningsPaul Gilbert
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Removed code for boot sector based copy protection checkPaul Gilbert
2011-07-03CGE: Implemented BITMAP::Hide methodPaul Gilbert
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-07-02SDL: Remove an unnecessary memsetBastien Bouclet
2011-07-02GUI: Zero is a valid save slot number.Bastien Bouclet
2011-07-02MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.Bastien Bouclet
2011-07-02SDL: Set a black palette by default.Bastien Bouclet
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
2011-07-02CGE: Removed unused NumStr() function.eriktorbjorn
2011-07-02CGE: Simplify error() callseriktorbjorn
2011-07-02CGE: Some more renaming (WIP)Strangerke
2011-07-02CGE: Bugfix for wrapping event queue when it reaches the 256th eventPaul Gilbert