Age | Commit message (Collapse) | Author |
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Maybe caused random crashes on reading invalid memory
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This reverts commit 1c8fc0538815b1418bb7824e4eefda65eb2719d9.
Commit d50e7af7 confirmed as fix, so it wasn't a GL issue at all
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Conflicts:
engines/tsage/ringworld_scenes10.cpp
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Some fingerprints don't contain it, so this should be more reliable.
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Can happen on empty member filenames, seen on some Samsung firmwares.
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ScummEngine_v60he
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scumm.h
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Reports suggest that its working and not required
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Unused now, because the performance isn't good enough on weak GLES
drivers.
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Same change as for the game screen, reduces CPU usage a little
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There's a black screen issue on Samsung devices running 2.2.1 which I
can not reproduce. Hopefully this helps hunting it down.
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Fixes crash on droid:
game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd
beeing shown) -> delete -> confirm
another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being
deactivated) and the parent dialog updated Rects out of bounds.
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#3272735, #3275413)
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HTC's drivers don't preserve the color buffer between frames (as allowed
by the spec, apparently), so we have to force-clear it every frame when
we're not rendering a texture over the whole screen.
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typing 'read sign'"
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When coming back from standby, there might be an indermediate surface
change
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