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2014-05-08CGE2: Add kIdTab and _lineCount to EncryptedStream.uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Some renaming in V3D and V2D.uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Add new types: V2D and V3D.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Read identifiers properly in Text::load().uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk
2014-05-01CGE2: Add sound code with working MIDI parts.uruk
2014-04-29Merge remote-tracking branch 'origin/master' into cge2uruk
2014-04-29CGE2: Add parts of the graphics code.uruk
2014-04-29CGE: Replace magic numbers with defines.uruk
2014-04-29FULLPIPE: Fix ModalSaveGame::setup()Eugene Sandulenko
2014-04-29FULLPIPE: Implement ModalSaveGame::setup()Eugene Sandulenko
2014-04-29SCI: Disable detection of "SCI Narration Demo" fangame.D G Turner
This is not supported as it requires network access to use the Google Translate API, which is not supported by OSystem.
2014-04-29PS2: Add support for building against old SDK if PS2SDK_OLD envvar set.D G Turner
This will allow compilation using the older SDK until the buildbot PS2 toolchain SDK can be upgraded and we can confirm the newer SDK builds are working correctly.
2014-04-29Merge pull request #443 from lukaslw/first_branchEugene Sandulenko
DRACI: Opening inventory during movements and actions.
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-04-28Merge pull request #450 from JenniBee/masterEugene Sandulenko
SCI: Add detection entries for many more fan games.
2014-04-28Merge pull request #426 from sunmax/masterEugene Sandulenko
PS2: Pull request to master for latest PS2 code
2014-04-28Merge pull request #445 from lukaslw/second_branchEugene Sandulenko
DRACI: Saving and fading out improvments.
2014-04-28Merge pull request #455 from Zerophase/masterEugene Sandulenko
GUI: Add Tab cycling to TabWidget
2014-04-28FULLPIPE: Fix one more warningEugene Sandulenko
2014-04-28FULLPIPE: Fix warningsEugene Sandulenko
2014-04-28CGE2: Implement deinitialization properly.uruk
2014-04-28CGE2: Deallocate _resman in destructor.uruk
2014-04-28FULLPIPE: Implement ModalSaveGame::init()Eugene Sandulenko
2014-04-27PEGASUS: Fix a Norad Delta door locked soundMatthew Hoops
Based on a patch by Keith Kaisershot
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-27PEGASUS: Fix repeated audio analysis video when leaving after defeating SinclairKeith Kaisershot
2014-04-27FULLPIPE: More code to ModalSaveGameEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::getSaveName()Eugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame destructorEugene Sandulenko
2014-04-27FULLPIPE: Implement ModalSaveGame::ModalSaveGame()Eugene Sandulenko
2014-04-27FULLPIPE: Implement StaticANIObject::calcStepLen()Eugene Sandulenko
2014-04-27FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::setPanAndVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement SoundList::getSoundItemById()Eugene Sandulenko
2014-04-26FULLPIPE: Fixed Sound::getVolume()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound() destructorEugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::freeSound() and Sound::stop()Eugene Sandulenko
2014-04-26FULLPIPE: Implement Sound::play()Eugene Sandulenko
2014-04-26FULLPIPE: Implement global_messageHandler_handleSound()Eugene Sandulenko
2014-04-26FULLPIPE: Proper implementation of FullpipeEngine::playSound()Eugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()Eugene Sandulenko
2014-04-26FULLPIPE: Remove redundant object castsEugene Sandulenko
2014-04-26FULLPIPE: Implement FullpipeEngine::getSceneTrack()Eugene Sandulenko