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2012-01-31BUILD: The Windows installer will add a symbolic link to standard savegames ↵Travis Howell
area in Windows Vista/7.
2012-01-31DOC: Add notes about migration batch file for Windows users.Travis Howell
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
This required a fix for direct draw code
2012-01-29I18N: Regenerate translations data fileThierry Crozat
2012-01-29DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
2012-01-29I18N: Updated German translation.Simon Sawatzki
2012-01-29KYRA: Remove unnecessary semicolonTorbjörn Andersson
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2012-01-29GUI: Slight formatting fix.Johannes Schickel
2012-01-29GUI: Fix compilation with --disable-translation.Johannes Schickel
2012-01-29SCI: Remove unnecessary break after return statement.Johannes Schickel
2012-01-29SWORD25: Return 0 instead of false in Screenshot::createThumbnail.Johannes Schickel
This should "fix" a g++ warning.
2012-01-29AUDIO: Return 0 instead of false in Tfmx::loadSampleFile.Johannes Schickel
This should "fix" a g++ warning.
2012-01-29COMMON: Return 0 instead of false in FSNode::createReadStream.Johannes Schickel
This should "fix" some g++ warnings.
2012-01-29KYRA: Prevent unnecessary removal of const in some casts.Johannes Schickel
2012-01-29GUI: Add GNU FreeFont TTFs for use with our modern theme.Johannes Schickel
2012-01-29GUI: Fix anti-aliased font drawing of checkbox/radio button texts.Johannes Schickel
Formerly the text background was not restored thus every time it got redrawn the text got thicker.
2012-01-29GRAPHICS/GUI: Implement charset mapping for TTF fonts.Johannes Schickel
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail.
2012-01-29GRAPHICS/GUI: Implement kerning support for Font.Johannes Schickel
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets.
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-29GRAPHICS: Add a TTF font class using FreeType2.Johannes Schickel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵Travis Howell
Maniac Mansion.
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-28WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion ↵Klaus Reimer
because one of the target devices is called the "HP Touchpad".
2012-01-28CREDITS: Added Tom Frost as contributor to WebOS port.Klaus Reimer
2012-01-27CONFIGURE: Fix compilation on 32 bits MacOS XThierry Crozat
The issue was that it cannot find a 64 bits type because 'long int' is 32 bits and compilation of the test program with 'long long' failed due to the use of -pedantic flag (and 'long long' is not part of ISO C++ 1998 standard). It nevertheless defined _UINT64 which subsequently told systems headers to not redefine uint64 and caused many compilation error in system headers.
2012-01-27DOCS: Add missing dot in NEWS file.Johannes Schickel
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy.
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵Johannes Schickel
Archive API.
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59.
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26DOCS: Word the README section about kyra.dat a bit nicer.Johannes Schickel